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Air Dash
A quick burst of speed either forward or backward whilst in the air.
Appears in 62 games
First appeared in Darkstalkers: The Night Warriors
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Zero Gravity Combat
Battle becomes something new entirely when there's no up or down.
Appears in 27 games
First appeared in Gingahyōryū Vifam
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Fictional Clothing Brands
Games that prominently employ fictional clothing brands into the game world. Some games utilize such as a gameplay element.
Appears in 9 games
First appeared in No-Ri-Ko
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Zombrex
Zombrex is an experimental drug in the Dead Rising series of games, first introduced in the Xbox Live Arcade title Dead Rising 2: Case Zero.
Appears in 3 games
First appeared in Dead Rising 2: Case Zero
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Licensed Cars
Games that obtained permission to feature real-life licensed car brands.
Appears in 160 games
First appeared in OutRun
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Krazoa
A race of ancient, divine beings that once ruled Dinosaur Planet. The Krazoa represent the stability of Saurian life, and take an active role when it is disturbed...
Appears in 1 games
First appeared in Star Fox Adventures
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Playable Epilogue
The true final playable part of a game that presents itself after the game's supposed ending.
Appears in 13 games
First appeared in Ecco: The Tides of Time
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Directed Escape
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
Appears in 35 games
First appeared in 005
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Mamoswine
Pokémon.
Appears in 13 games
First appeared in Pokémon Battle Revolution
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Luxon
The Luxon are a clan of people that dwell within the barren Jade Sea in the Guild Wars universe.
Appears in 1 games
First appeared in Guild Wars: Factions
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Kurzick
The Kurzick are a tribe of people that occupy the Echovald Forest in the Guild Wars universe.
Appears in 1 games
First appeared in Guild Wars: Factions
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Platform Exclusive
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Appears in 1985 games
First appeared in Jet Rocket
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Linear Overworld
An overworld system consisting of several locations connected by straight paths.
Appears in 18 games
First appeared in Dragon Buster
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Haxorus
A Dragon Type pokemon first found in Unova.
Appears in 11 games
First appeared in Pokémon Black/White
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Galvantula
A pokemon first found in Unova. it is a Bug/Electric tarantula Pokemon.
Appears in 10 games
First appeared in Pokémon Black/White
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Excadrill
A Pokemon found in Unova. it is the evolved form of Drillbur.
Appears in 12 games
First appeared in Pokémon Black/White
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Mogerew
A pokemon found in Isshu. it evolves into Doryuzu.
Appears in 1 games
First appeared in Pokémon Black/White
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Cofagrigus
One of the eight new pokemon revealed on July 28, 2010. Its based on an Egyptian sarcophagus.
Appears in 11 games
First appeared in Pokémon Black/White
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Inverted Controls
The action of inverting the controls for looking and aiming (i.e., instead of pushing up on the analog stick to look up, you push down.)
Appears in 25 games
First appeared in Half-Life
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Body Regeneration
Your body is torn apart and your organs are falling out. But don't worry, you have the ability to pull yourself back together.
Appears in 12 games
First appeared in Metal Gear Solid 2: Sons of Liberty
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Cross Genre
Cross Genre Games take completely different gaming genres and place them together in a single game in an attempt to innovate beyond traditional gaming practices.
Appears in 33 games
First appeared in Borobodur: The Planet of Doom
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Proration
A balance mechanic in fighting games that reduces the damage of an attack each time it is
Appears in 20 games
First appeared in Street Fighter Alpha: Warriors' Dreams
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Ubiart Framework
Created in part by Michel Ancel, UBIart is a development platform that aims to "limit the repetitive tasks to keep the team as small as possible and to keep it happy"
Appears in 11 games
First appeared in Rayman Origins
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Arrival by Crash Landing
The protagonist arrives by a helicopter, a plane, or similar; the vehicle is subsequently shot down, stranding the protagonist on unknown soil. This can occur either at the beginning of a game or to start off a level.
Appears in 29 games
First appeared in Star Cruiser
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Joke Ending
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
Appears in 25 games
First appeared in Karateka
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Freaks
Genetically mutated monsters that terrorize Pacific City's denizens. They appear in Crackdown and its sequel.
First appeared in Crackdown
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Burning
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Appears in 60 games
First appeared in Exile
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The Cell
Cell is a resistance group consisting of surviving citizens of Pacific City.
First appeared in Crackdown 2
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The Agency
An international police organization that are the main faction in the Crackdown games.
First appeared in Crackdown
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Weapon Dragging
It's any time a character drags a weapon along the ground while trying to attack an enemy, usually in an attempt to look cool but really just looking silly.
Appears in 6 games
First appeared in Silent Hill 2
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Power Forward
A position in basketball. Generally a post-player who helps the Center rebound and on defense, but can occasionally be a dominant force.
Appears in 23 games
First appeared in Basketball
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Small Forward
A position in basketball. Generally the most versatile position who is of decent height and can play either inside or outside.
Appears in 3 games
First appeared in Basketball
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Shooting Guard
A position in basketball. The shooting guard is usually a perimeter offensive weapon and secondary ball-handler.
Appears in 23 games
First appeared in Basketball
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Point Guard
A position in basketball. The point guard is usually the main ball-handler and generally a good passer.
Appears in 4 games
First appeared in NBA Ballers: Chosen One
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Center
A position in basketball, generally played by someone of great height.
Appears in 26 games
First appeared in NBA Jam
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Union Aerospace Corporation
UAC are a fictional research company located on Mars.
Appears in 9 games
First appeared in Doom II: Hell on Earth
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Tikis
Tikis are the new antagonists in Donkey Kong Country Returns. Their method of operation involves turning the island against the Kongs.
Appears in 4 games
First appeared in Donkey Kong Country Returns
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Shrug
A gesture used to express indifference or resignation. Not that it matters to you, or anything...
Appears in 30 games
First appeared in EverQuest
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Cherrim
A Grass Type Pokemon and the evolved form of Cherubi. Cherrim has the ability to change it's appearance when in sunlight.
Appears in 17 games
First appeared in Chiiku Drill Pocket Monsters Diamond & Pearl: Moji Kazu Chie Asobi
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Cherubi
A Grass Type Pokemon.
Appears in 17 games
First appeared in Pokémon Battle Revolution
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Bibarel
A Normal/Water Type Pokemon.
Appears in 18 games
First appeared in Pokémon Battle Revolution
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Buizel
A Water type Pokemon.
Appears in 19 games
First appeared in Pokémon Battle Revolution
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Bread Crumb Trails
A path that is displayed on screen to help guide the player to certain objectives.
Appears in 42 games
First appeared in EverQuest: Gates of Discord
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New Zealand Knights Football Club
Were the only professional association soccer club in New Zealand before they became defunct. Based in Auckland, New Zealand, they played in the A-League.
Appears in 1 games
First appeared in FIFA Soccer 08
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