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Sound Meter
The sound meter is a tool to measure the sound that the player produces.
Appears in 2 games
First appeared in Soldier of Fortune
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HECU
A United States Marine Corps special forces unit sent to clean up the mess caused by the Black Mesa incident.
Appears in 2 games
First appeared in Half-Life
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Quiz
Games that feature quiz questions, often in the form of multiple choice responses.
Appears in 104 games
First appeared in Night Life
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Asymmetric Co-Op
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Appears in 67 games
First appeared in Target Earth
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Autumnal Setting
A location or scenery that is reminiscent of fall. Autumnal settings involve trees shedding their leaves and usually feature yellows, browns and reds.
Appears in 23 games
First appeared in Woody Poco
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Vrykul
The Vrykul is a heavily Norse-inspired race.
First appeared in World of Warcraft
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Injury
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
Appears in 64 games
First appeared in Tecmo Super Bowl
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Axew
A new pokemon in Pokemon Black and white. It is a small green pokemon with a horn on its head.
Appears in 16 games
First appeared in Pokémon Black/White
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Musharna
A new pokemon in Pokemon Black and White. It is an evolution of Munna.
Appears in 12 games
First appeared in Pokémon Black/White
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Wooguru
A new pokemon in Pokemon Black and White. It is a normal/flying type eagle pokemon.
Appears in 1 games
First appeared in Pokémon Black/White
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Gothitelle
A new pokemon in Pokemon Black and White. It is a psychic type.
Appears in 12 games
First appeared in Pokémon Black/White
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Reuniclus
Rankurusu is a new pokemon in Pokemon Black and White. It is a green cell shaped pokemon.
Appears in 10 games
First appeared in Pokémon Black/White
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Twi'lek
A humanoid race in the Star Wars universe, they come from the planet Ryloth and sport very distinct head-tails.
Appears in 9 games
First appeared in Star Wars: Bounty Hunter
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Post-Match Awards
These are awards given to players at the end of a multiplayer match, and may or may not have any gameplay consequence. Most common to first-person shooters, examples of these awards include "most accurate", "most teammates healed", "most damage taken", etc.
Appears in 26 games
First appeared in Tunneler
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Crepuscular Rays
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Appears in 120 games
First appeared in Ys: Book I & II
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Immersive Sim
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
Appears in 48 games
First appeared in Portopia Renzoku Satsujin Jiken
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Yordle
A race of short dwarf-like creatures in the game League of Legends.
First appeared in League of Legends
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Nautolan
In the Star Wars universe, an amphibious race standing approximately 1.8 meters tall. As comfortable out of water as they are in. They have been known to be exceptional duelists.
First appeared in Star Wars Galaxies: An Empire Divided
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Phalanx
A phalanx is a rectangular formation of long spears and shields facing the enemy. Ranks would be tight, perhaps locking shields together, to present the enemy with a wall of spear points and shields. A typical phalanx unit was ten by ten men.
Appears in 21 games
First appeared in Bokosuka Wars
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Patrat
A Pokemon Found in Unova. It is a rodent that evolves into Watchog.
Appears in 13 games
First appeared in Pokémon Black/White
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Fictional Currencies
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Appears in 299 games
First appeared in The Screamer
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Hydroponics
A systematic style of growing vegetation. typically more organic due to unique soil deprivation.
Appears in 8 games
First appeared in System Shock 2
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Living Collectible
Collectibles that are also living beings.
Appears in 22 games
First appeared in Rayman
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Enemy Distraction
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Appears in 72 games
First appeared in Duke Nukem 3D
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Mercury Engine
A 3D engine created by MercurySteam for their games like Scrapland and Castlevania: Lords of Shadow.
Appears in 6 games
First appeared in American McGee presents SCRAPLAND
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Dark Engine
This is a 3D engine created by Looking Glass Studios for their games like Thief and System Shock 2.
Appears in 4 games
First appeared in Thief: The Dark Project
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Line of Sight Stealth
This stealth mechanic is based entirely on the enemies' range of vision. Light and shadows play no part in whether or not the enemy can see the player.
Appears in 46 games
First appeared in AX-2: Uchuu Yusousen Nostromo
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Shadow Stealth
With the advent of dynamic lighting, some games allow the player to remain hidden by simply using the shadows instead of the line of sight.
Appears in 35 games
First appeared in Body Blows
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Camera Shift
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Appears in 61 games
First appeared in Gingahyōryū Vifam
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Woobat
A new 5th generation pokemon. It is a bat pokemon.
Appears in 10 games
First appeared in Pokémon Black/White
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Microsoft Points
Microsoft Points are the form of currency used on the Xbox Live Marketplace, Games for Windows Live client and Zune Marketplace.
Appears in 3 games
First appeared in X-Men
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Left-Handed
Only 7 to 10 percent of the worlds population is left handed.
Appears in 25 games
First appeared in Gun Fight
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Unity Engine
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Appears in 635 games
First appeared in N.O.M.A.D.
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Region Locked
A version of a game purchased in one part of the world may not be playable in another. Region free games however, can be played anywhere.
Appears in 46 games
First appeared in Under Defeat
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Air Dash
A quick burst of speed either forward or backward whilst in the air.
Appears in 62 games
First appeared in Darkstalkers: The Night Warriors
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Zero Gravity Combat
Battle becomes something new entirely when there's no up or down.
Appears in 27 games
First appeared in Gingahyōryū Vifam
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Fictional Clothing Brands
Games that prominently employ fictional clothing brands into the game world. Some games utilize such as a gameplay element.
Appears in 9 games
First appeared in No-Ri-Ko
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Zombrex
Zombrex is an experimental drug in the Dead Rising series of games, first introduced in the Xbox Live Arcade title Dead Rising 2: Case Zero.
Appears in 3 games
First appeared in Dead Rising 2: Case Zero
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Licensed Cars
Games that obtained permission to feature real-life licensed car brands.
Appears in 160 games
First appeared in OutRun
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Krazoa
A race of ancient, divine beings that once ruled Dinosaur Planet. The Krazoa represent the stability of Saurian life, and take an active role when it is disturbed...
Appears in 1 games
First appeared in Star Fox Adventures
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Playable Epilogue
The true final playable part of a game that presents itself after the game's supposed ending.
Appears in 13 games
First appeared in Ecco: The Tides of Time
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Directed Escape
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
Appears in 35 games
First appeared in 005
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Mamoswine
Pokémon.
Appears in 13 games
First appeared in Pokémon Battle Revolution
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Luxon
The Luxon are a clan of people that dwell within the barren Jade Sea in the Guild Wars universe.
Appears in 1 games
First appeared in Guild Wars: Factions
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