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Kreegan
The Kreegans are a parasitic alien species and sworn enemies of the Ancients. Though their origins and purpose are shrouded in mystery, their plan is simple: They travel, they land, and then they conquer.
Appears in 5 games
First appeared in Might and Magic VI: The Mandate of Heaven
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Rhino Cybertoy
One of Mental's favorite toys, these stuffed animals behave in much the same way as the Sirian Werebull.
Appears in 1 games
First appeared in Serious Sam II
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Chest-High Walls
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Appears in 118 games
First appeared in Time Crisis
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Game Developers Choice Awards
The Game Developers Choice Awards is an annual awards ceremony recognizing the work of video game developers of the previous year. Since 2001, it has been held during the Game Developers Conference at the Moscone Center in San Francisco, California.
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Crawling
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
Appears in 77 games
First appeared in Aztec
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Bokoblin
A member of the Moblin family, they typically act as basic infantry in the Zelda titles.
Appears in 6 games
First appeared in The Legend of Zelda: The Wind Waker
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Wingull
Seagull Pokémon first found in Hoenn. It evolves into Pelipper at level 25.
Appears in 26 games
First appeared in Pokémon Ruby/Sapphire
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Gull
Commonly reffered to as seagull, the gull is a (mostly) white aquatic bird known for its cheeky behaviour.
Appears in 53 games
First appeared in Dolphin
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Hamsters
A fluffy rodent often kept as a pet.
Appears in 60 games
First appeared in Maniac Mansion
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Games That Ask You to "Press Start" But Will Accept Other Buttons
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Appears in 319 games
First appeared in The Secret of Monkey Island
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Random Character Selection
Games that allow the option to let the computer to pick the player's character.
Appears in 55 games
First appeared in Ultimate Body Blows
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Casually Walking Away from an Explosion
There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
Appears in 17 games
First appeared in Trantor the Last Stormtrooper
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Parachuting Spawn Point
Rather than spawning on the ground like usual, some games let you spawn in the air and parachute down into the battle.
Appears in 4 games
First appeared in Battlefield 1942
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Pinky
A higher ranking demon in the doom series. It's considered a "Sergeant" demon.
Appears in 10 games
First appeared in Doom II: Hell on Earth
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Zombieman
A demonic zombie also known as Former Human found in the doom series.
Appears in 7 games
First appeared in Doom II: Hell on Earth
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Special Counterattack
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
Appears in 18 games
First appeared in Fatal Fury
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Disappearing Blood Effects
Proving that the blood graphics are great until there is just too much gore on the ground.
Appears in 22 games
First appeared in Mortal Kombat
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Zooming Out to Orbit
A cinematic technique used in video games cut scenes to show something of amazing scale.
Appears in 16 games
First appeared in Mortal Kombat 3
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Real-Time Waiting
Games that feature this concept require the player to wait for a certain amount of real time.
Appears in 56 games
First appeared in Castle Wolfenstein
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Seahorse
Small marine fish that have a horselike head and swim in upright position.
Appears in 32 games
First appeared in Shark! Shark!
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Ball Scratching
Sometimes, you just got to scratch that itch.
First appeared in Grand Theft Auto IV
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Battle of the Nations
An online game mode where players play as nations against other nations attempting to win an international tournament.
Appears in 2 games
First appeared in UEFA Euro 2008
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Cold Open
Jumping straight into the story without pressing a "new game" button or even seeing a main menu.
Appears in 21 games
First appeared in The Last Ninja
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Video Camera Interface
An in-game interface designed to look like video footage.
Appears in 13 games
First appeared in Michigan: Report from Hell
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Petroleum
A crude, flammable liquid made up of hydrocarbons that can be found in geologic formations beneath the earth's surface.
Appears in 12 games
First appeared in Bomber
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On-The-Fly Character Switching
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Appears in 143 games
First appeared in Catrap
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Cell Phone Interface
A menu or other interface that is presented as a cell phone operating system.
Appears in 41 games
First appeared in Midnight Club: Street Racing
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Subtitled Silence
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Appears in 111 games
First appeared in Golgo 13: Top Secret Episode
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Drawing
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
Appears in 51 games
First appeared in Doubleback
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Talking Trees
Otherwise ordinary trees that possess the ability of speech.
Appears in 50 games
First appeared in Xak: The Art of Visual Stage
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Souls as Currency
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
Appears in 20 games
First appeared in Last Armageddon
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Bed Head
Why fix your hair after you wake up when you could just leave it like that?
Appears in 3 games
First appeared in EarthBound
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Hip Hop
These half-pheasant/half-eagles have been captured by Devan and his turtle goons. If Jazz frees one, it will aid him until the next time he take damage.
Appears in 2 games
First appeared in Jazz Jackrabbit
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Gordo
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
Appears in 22 games
First appeared in Kirby's Dream Land
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Lenticular Box Art
Lenticulars are images that change or move when viewed from different angles. Occasionally they are used on the cover of a game. The process is based on stereoscopic vision and is made possible through the use of arrays of carefully designed parallel lenses.
Appears in 10 games
First appeared in Getsu Fuuma Den
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Foil Box Art
Some games want to stand out on the retail shelf, and being shiny is one way to do that. Sometimes the foil is simply shiny and other times they stand out even more by being holographic.
Appears in 33 games
First appeared in Tetris Plus
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Pithy Epitaphs
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Appears in 29 games
First appeared in The Oregon Trail
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Beetles
Beetles are among the most widespread groups of insects in the world, with the largest number of known species. They have played various roles in human culture, and have been regarded as pests, beneficial organisms and sacred beings.
Appears in 44 games
First appeared in Turtles
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Light Puzzles
Puzzles where light beams must be manipulated in certain ways, usually with a series of mirrors. Popular in action-adventure games.
Appears in 64 games
First appeared in Rescue Rover
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Source Port
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
Appears in 10 games
First appeared in Wolfenstein 3D
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Howie Scream
Similar to the Wilhelm Scream, this is an often used voice sample heard in many games, e.g. Starcraft and Half-Life 2. It is also known as the "TIE fighter scream" for it's similarity to the sound the passing fighters make in Star Wars: A New Hope.
Appears in 8 games
First appeared in Star Wars: Dark Forces
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Talking Boat
These boats have defied societal norms and decided to speak the words of the soul. Not only a handy method of travel, they provide a much-needed source of companionship for the traveler... most of the time.
Appears in 4 games
First appeared in Thunder in Paradise Interactive
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Upside-Down Castle
A castle that is upside-down, appears in multiple games.
Appears in 4 games
First appeared in Super Castlevania IV
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Homebrew
Homebrew software is a slang term for unofficial software and games for consoles and handhelds which don't generally support it, such as the Wii or Nintendo DS.
Appears in 74 games
First appeared in Funky Fish
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