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Scarfy
Scarfy is a floating enemy from the Kirby Series. It mutates into a more threatening form if Kirby attempts to inhale it.
Appears in 15 games
First appeared in Kirby's Dream Land
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Fictional Franchise Backstory
Part of the game's story is that it's part of a franchise, but guess what? Some of it doesn't really exist!
Appears in 5 games
First appeared in Mutant League Football
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Stepping on Bugs
Often used to show their dominance over those tiny creatures called insects, and sometimes just for fun!
Appears in 26 games
First appeared in Animal Crossing
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Shadow Pokémon
Shadow Pokemon are new mechanic featured debuting in the two Pokemon games, Pokemon Colosseum and Pokemon XD.
Appears in 3 games
First appeared in Pokémon Colosseum
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Cleveland Cavaliers
The Cleveland Cavaliers are a professional basketball team that competes in the NBA.
Appears in 32 games
First appeared in Bulls vs. Blazers and the NBA Playoffs
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Berserkers
In Norse literature, berserkers are described as intense warriors who fought in a wild and uncontrollable fury. Many game have based characters or classes on the concept of these rage-driven warriors.
Appears in 42 games
First appeared in Shining Force: The Sword of Hajya
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Fake Game Over Screen
A 'Game Over' screen that turns out to be fake.
Appears in 22 games
First appeared in Metal Gear
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Blacksmith
A blacksmith is someone who forges iron and steel to create new items. They are common vendors of weapons and other metallic objects in fantasy RPGs.
Appears in 38 games
First appeared in Xak: The Art of Visual Stage
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Music as a Weapon
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Appears in 42 games
First appeared in The Legend of Zelda
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Down But Not Out
A mechanic often featured in multiplayer games that allows a player to stay on the battlefield after being mortally wounded, until they bleed out or are revived by a teammate.
Appears in 18 games
First appeared in Call of Duty 4: Modern Warfare
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Vidmaster's Oath
The Vidmaster Oath is an optional set of rules applied to Bungie's Marathon Series. It adds a steep challenge to the games, and has several stipulations, including punching all switches and using grenades whenever possible.
Appears in 3 games
First appeared in Marathon
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Dead Multiplayer
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
Appears in 225 games
First appeared in Mad Maze
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Boston Celtics
The Boston Celtics are a professional basketball team that competes in the NBA.
Appears in 37 games
First appeared in Lakers vs. Celtics and the NBA Playoffs
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Two Difficulty Levels at Once
Sometimes a co-op game allows the various players to choose their own individual difficulty levels. This is typically implemented by higher difficulty levels causing that player to be able to deal damage less easily and to also receive more damage from enemies.
Appears in 24 games
First appeared in DDRMAX Dance Dance Revolution
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Ransom
The act of holding an item or person against their will in exchange for financial or material payment.
Appears in 4 games
First appeared in Two Worlds
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Sword Stuck in the Ground
Commonly used motif of a sword stuck in the ground. Usually utilized to create a particular atmosphere
Appears in 16 games
First appeared in The Black Cauldron
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Waking Up Captured
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
Appears in 33 games
First appeared in Wolfenstein 3D
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Vendor Trash
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
Appears in 174 games
First appeared in Phantasy Star
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Rallying Point
The ability to automatically assign fresh troops to a designated location.
Appears in 24 games
First appeared in StarCraft
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Guidance Gameplay
A type of gameplay mechanic, where the objective is to indirectly guide one or multiple entities to safety. Not to be confused with 'Escort Mission'.
Appears in 21 games
First appeared in Lemmings
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Segmented Creature
A creature which is made up of mostly identical segments and has an elongated shape.
Appears in 67 games
First appeared in Centipede
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Tanooki
The Tanooki are raccoon-like humanoids that inhabit Isle Delfino in Super Mario Sunshine. Only three appear in the game.
Appears in 1 games
First appeared in Super Mario Sunshine
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Ronin
Members of the samurai class that, for one reason or another, are no longer part of a clan and have no lord to serve.
Appears in 16 games
First appeared in Samurai Warrior: The Battles of Usagi Yojimbo
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Crazy Eyes
A grouping of characters whose eyes are abnormal.
Appears in 26 games
First appeared in Call of Cthulhu: Shadow of the Comet
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Rocky Wrench
Mole-like creatures that are often mistaken for Monty Moles. Their job is to maintain, as well as defend, Bowser's many airships.
Appears in 6 games
First appeared in Super Mario All-Stars
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Leitmotif
Character Theme: A recurring musical theme that accompanies a particular character.
Appears in 27 games
First appeared in Spelunker
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Fetus as a Final Boss
A Final Boss encounter against an opponent designed to look like/represent a fetus.
Appears in 20 games
First appeared in R-Type
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Riposte
A riposte is a counter-attack immediately following a successful parry.
Appears in 48 games
First appeared in Soul Edge
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Shield Bash
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
Appears in 65 games
First appeared in EverQuest
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Spirit of Wolf
Quite possibly the most famous spell in all of EverQuest, and easily the most requested buff of all time. Spirit of Wolf (SoW) grants a 34-55% increase in speed depending on the level of the one who casts the spell.
Appears in 27 games
First appeared in EverQuest
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Re-Spec
The ability for players to recover all their used talent/skill points and significantly modify their character's attributes while still maintaining their level.
Appears in 17 games
First appeared in City of Heroes
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Bandaging
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Appears in 26 games
First appeared in EverQuest
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Damage Shield
An effect that deals damage to anything that attacks or touches the character.
Appears in 48 games
First appeared in Cruise Chaser Blassty
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Haste
Haste is a spell or effect from a worn item that increases ones reaction speed.
Appears in 82 games
First appeared in Final Fantasy
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Kiting
Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
Appears in 41 games
First appeared in EverQuest
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Zones
A popular concept among MMOs, zones are how these massive games are divided up into manageable spaces.
Appears in 37 games
First appeared in EverQuest
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Raw Shock
Raw Shocks are monsters encountered in Silent Hill. They change appearance as the game progresses.
Appears in 1 games
First appeared in Silent Hill: Shattered Memories
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Wii Remote Speaker Phone Simulation
Wii games that use the speaker of the Wii-remote to emit phone conversations encouraging the player to hold the Wii remote as a telephone against their ear.
Appears in 11 games
First appeared in Red Steel
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Games Based on Movies Based on Books
Some games have a complicated history.
Appears in 55 games
First appeared in Conan
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Production Babies
Games nowadays take a long time to make and often they aren't the only things developing during the process. It has become common to list the babies that have been born during the development of any game.
Appears in 61 games
First appeared in Voodoo Vince
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Off-Road Racing
Games where racing takes place off-road; the terrain is usually rough and unwieldy.
Appears in 62 games
First appeared in The Driver
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Eye Scars
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
Appears in 84 games
First appeared in Shining Force
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Demiurge
Demiurge is a term for a creator deity. It is a name most commonly applied to the Gnostic god Yaldabaoth, but is also to gods like Zeus and YHVH.
Appears in 3 games
First appeared in Shin Megami Tensei: Devil Summoner
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Biotics
Biotics is a technology in the Mass Effect universe that describes an individual's ability to manipulate dark energy fields. It is highly valuable in combat due to its various applications such as protective shields, telekinesis, and gravity manipulation.
Appears in 4 games
First appeared in Mass Effect
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