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Game » consists of 2 releases. Released Nov 13, 2007
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
The ability to lie down on the ground.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Long-running franchises often end up in the hands of different studios over the years, but a direct sequel by an entirely different company is somewhat rarer.
The term is derived from the Gradius series of Shoot-em-Ups (AKA "shmups"), but means any shooter in which the goal is to destroy an integral component of your target in order to win. In many games this core is represented by a glowing orb, which causes the enemy to flash when you shoot it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Instead of treating the two screens as directly connected to each other, some Nintendo DS games render a gap between the two screens, in terms of graphics.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
What lies ahead, and is distant from the present.
The main antagonist in almost all Contra games. He alongside the many other aliens are based on H.R. Giger's Necronom IV
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Video games based on Japanese IP's that were developed by Western studios.
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