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Game » consists of 4 releases. Released Aug 11, 2004
An in-game design interface that allows the player to configure aspects of a game, among other things.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
One of the skins for the terrorist team in the Counter-Strike games.
eSports is the rising phenomenon of competitive gaming backed by professional content delivery and solid corporate sponsorships.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Receiving damage or dying as a result of falling.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A popular name for the killcount (scoring system) in first person shooters, origin is Doom. The name comes from fragmentation grenades in that these are mainly antipersonnel weapons, the meaning is obscured greatly when referring to frags in games.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
(PC)
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
When you purposely hold back on throwing a grenade to take advantage of the 3 to 5 second fuse
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
One of the four main playable counter terrorists in the Counter-Strike series.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
An online multiplayer shooter game mode, where for each kill, the current gun held is changed to a higher tier gun. The first player to get a kill with each weapon wins.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
Hostages exist to be saved, guarded, and occasionally executed.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
This happens in many games when you get killed with the lowest category weapon.
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