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    Crash Bandicoot: The Wrath of Cortex

    Game » consists of 12 releases. Released Jan 11, 2001

    Crash Bandicoot: The Wrath of Cortex brings the fight to the sixth generation consoles while retaining a lot of the original concepts and ideas of the previously Playstation-focused franchise.

    Short summary describing this game.

    Crash Bandicoot: The Wrath of Cortex last edited by NuclearWinter on 06/26/20 10:04PM View full history

    Overview

    Crash Bandicoot: The Wrath of Cortex is the sixth game in the Crash Bandicoot series, however it is the first game to not be developed by Naughty Dog. Instead the game was developed by Traveller's Tales and published by Universal Interactive Studios. The game is available for Playstation 2, Xbox, and Gamecube and it was released in the United States on October 29, 2001 for Playstation 2, April 15, 2002 for Xbox, and September 17, 2002 for Gamecube. It was released on the American Xbox Live Marketplace on December 4th, 2007.

    Story

    The story begins when we see Dr. Neo Cortex's space station and Uka Uka awakes the Destructive masks who each have a power over Earth, Fire, Water, and Air. If they unleash their power then Cortex will be able to power his secret weapon which could be capable of crushing mountains, demolishing entire cities, and even destroy Crash. Crash with the help of his sister Coco Bandicoot and Aku Aku need to find a way to stop Cortex and the destructive masks before Cortex's weapon is powered. The Wrath of Cortex is the first game to feature Crunch Bandicoot, one of Cortex's creations who turns good by the end of the game.

    Xbox Originals

    On December 4, 2007, Crash Bandicoot: The Wrath of Cortex became available on the Xbox 360's Xbox Originals download service for 1200 Microsoft Points.

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