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Game » consists of 1 releases. Released Sep 10, 1996
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
A non-interactive sequence within a game most often used for plot advancement.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A digital distribution platform owned and operated by EA.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
The permanent existence of one's body after death.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
The act of killing a living being by teleporting directly into them.
What lies ahead, and is distant from the present.
Tracker music, or module/MOD music is a digital music format that was popularized in the late 80's and became the de facto standard for video game music on the Amiga, as well as in the Demoscene, and is still in wide use today.
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