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Game » consists of 37 releases. Released Mar 22, 2011
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Alternative blood is blood other than the usual red variety.
A derivative form of Cyberpunk which heavily revolves around biological technology.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
A digital distribution platform operated by Epic Games.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A commonly used programming API for interactive sound creation and playback in games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A digital storefront which donates some of its profits to charity.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
A digital distribution platform owned and operated by EA.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
Games that have had an Original Soundtrack album released.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
PlayStation Plus is a premium PlayStation Network subscription service.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
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