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To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
Characters who speak with a Chinese (or similar) accent.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
CQC and CQB are close range combat techniques.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Games which have served as the basis of a comic book or vice versa.
Commandos are elite special forces units, often tasked with stealth operations or eliminating high-priority enemy targets
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Crabs in all forms and sizes, not just the giant enemy variety.
A gameplay plot twist in the form of revealing non-human monsters to battle after fighting more realistic human enemies for the majority of the game.
These games let players see the credits without needing to play the game first.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The game engine that powers Crysis and several other upcoming games.
A non-interactive sequence within a game most often used for plot advancement.
When a game's scripted narrative is logically inconsistent with the gameplay. A character could've survived an infinite number of headshots during gameplay but is incapacitated by a single shot to the leg during a cutscene.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Commercial servers that are run separately from the game client, their bandwidth and processing power is dedicated solely to hosting. In particular hosting multiplayer games with large numbers of players. Dedicated servers superseded listen servers, that could be set up using the player-client hardware.
An objective where players have to ward off enemies for a set duration.
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