The bonfire placement is by far the worst thing about this game. Hell, it's the only thing about the game I don't like. If it weren't for this, this would be an easy contender for best soulsborne game in my mind.
See, in Demon's Souls, you got a new archstone at the beginning of an area and again after you beat a boss I believe. That makes the area run to the boss more memorable and methodical. There was a huge risk every time you did a run through that area. If you racked up a lot of Souls, there's a chance you could die and lose all of them. Then you'd have to make the run again and get your Souls back. The fact that stones were so far away from each other made you completely memorize each area so you became a pro at it by the time you finished. Yes I'm aware this is obvious but I wouldn't be saying this if it didn't need to be said.
Dark Souls mostly continued this spaced out bonfire placement with the exception of HIDDEN bonfires behind illusionary walls. Once again, making you memorize each area. Ask anyone who played Demon's and Dark and they'd probably be able to perfectly describe the layout for most areas in these games. Now, Dark Souls II is where problems happened which was understandable to me with Miyazaki absent as director. Sometimes there were bonfires within 5-10 minutes of each other. It was kind of ridiculous and made me remember areas LESS. Bloodborne though went BACK to really spaced out lanterns and I thought to myself "well Miyazaki is back so that's why." Dark Souls III though? Sometimes bonfires are placed even CLOSER to each other than in Dark Souls II. It was by far the worst and most disappointing thing about this game to me. It made the game's risk factor almost completely absent to me. Often times I could see the last bonfire I lit FROM the one I just found. Hell, there are even a couple cases where bonfires are within less than a minute of each other, like right after the dragonslayer armor boss. Was this just because they were afraid people who loved Dark Souls II would hate spaced out bonfires? Even so, why make them even closer and with Miyazaki back on board?
It was an awful decision. It makes the risk plummet and makes you remember the game LESS. I was really excited to get that old design philosophy here with Miyazaki back but it looks like someone didn't want it to happen. It's a big shame. And if I may be a bit aggressively presumptuous, I feel like people will reply to this saying it's really not a big deal? But it is. It really is. It's a design philosophy that dates back to the first Super Mario Bros. You play through the whole level and by the time you finally beat it, you've memorized that whole level. It's a mountain you climb. You've conquered it. It just breaks my heart to see a Miyazaki Souls game adopt Dark Souls II's idea of bonfire placement even after he brought it back with the lanterns in Bloodborne.
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