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    Darksiders

    Game » consists of 21 releases. Released Jan 05, 2010

    Developed by Vigil Games, Darksiders puts players in control of War, one of the Four Horsemen of the Apocalypse, as he attempts to find out who caused a premature Apocalypse while battling both Angels and Demons on a dead Earth.

    davebefree's Darksiders (PlayStation 3) review

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    • davebefree wrote this review on .
    • 7 out of 22 Giant Bomb users found it helpful.
    • davebefree has written a total of 7 reviews. The last one was for NBA 2K11
    • This review received 9 comments

    DaveBeFree's Darksiders Review

    Do you like video games?  Namely Zelda and Devil May Cry?  Do you like comic books?  These are the questions you need to ask yourself when considering Darksiders.  It may seem unfair to precede a new IP with such grandiose comparisons, but Darksiders mostly brings this level of scrutiny on itself.  Few games so clearly plagiarize classics of video games as does Darksiders, with the result being an almost catalog of games from the past.  Unfortunately, Darksiders greatest success is proving just how masterful and creative those games were originally, in unfortunate contrast to this multitasking doppelganger.

    Darksiders drops you straight into the end of days as War, one of the four horsemen of the apocalypse.  Although at first the plot seems particularly novel, especially when placed against the decidedly bland video game landscape, it quickly turns into a convoluted mess.  The dialog is fun, and well done, but the meaning behind the words will go over your head so often that it simply becomes necessary to accept whatever is said, even if it makes absolutely no sense.  What's more the characters you interact with in the game are incredibly memorable, but there simply aren't enough of them.  Samael may be one of my favorite characters in the history of gaming, as he is particularly twisted and menacing, but the fact that he is practically the only person you interact with for half of the game diminishes from the overall felling of immersion.  

    So what are you doing in between talking to people and advancing the plot? Cutting stuff and solving puzzles.  In a lot of ways the gameplay of Darksiders feels exactly like Zelda with mature themed combat.  When fighting you can throw out simple combos with your sword, use magic abilities, or use your ultimate meter to turn into a big fiery demon, all while being soaked in gallons and gallons of demon blood.  It's a good mix, but it never approaches the quality of a Devil May Cry, or a God of War, and by the end you may be a little fatigued on it all.  Thankfully, you will spend most of your time solving puzzles, unceremoniously ripped from other games.  You'll have a hook shot to cross chasms, a shuriken to hit switches, and a gun to... well... shoot stuff.  Again, the puzzles have a life and aesthetic of their own, but they never fully shake the feeling of deja vu.

    The game also has some exploration and progression elements tacked on, neither of which are truly engaging.  You can upgrade your health, find more magic meter, learn new combos, etc., but War is already so powerful (even on the hardest difficulty) that none of it is really necessary.  This review may sound melancholy, but that's because it is.  I really wanted to love Darksiders, and I had a few moments of true exhilaration over my 15 hour or so experience.  To a degree, I find it a very daring game, as it attempts to reminisce and honor some of the most memorable experiences in gaming history.  However, it succeeds more in feeding your nostalgia and longing for those classics, then it does in creating it's own legacy or unique experience.  As a result you'll probably return to the franchises it is based on more eagerly, making Darksiders a forgettable (albeit enjoyable) gaming diversion. 
     
    DaveBeFree

    Other reviews for Darksiders (PlayStation 3)

      A great inspired hybrid game but not without flaws 0

      Many similarities have been drawn between Darksiders and games such as Zelda, God of War, Portal and so on. All of these comparisons are fair but it’s more accurate to say that the game is simply a massive hybrid of good game design; an homage to other games we’ve all enjoyed or at least heard about. Bad-ass-ery incarnate Whether you think of it as simply derivative or not their is no question that Darksiders pulls off every borrowed mechanic and similar idea just as well as the games it seems ...

      12 out of 13 found this review helpful.

      Zelda and God of War just had children. 0

       Darksiders is based on the end of the world, loosely based on the book of Revelations of John from the Bible. You are War, one of the Four Horsemen, in the literal sense. All hell has broken lose on earth, with angels hurling themselves down to fight the big war of the apocalypse. Has this got your attention yet?It feels and plays a lot like God of War, however, they also managed me make it feel like a mature Zelda clone as well. You spent a lot of the time collecting things around the world, p...

      2 out of 2 found this review helpful.

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