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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Adaptation refers to the development of a trait that better enables an individual to thrive in a given environment. In video games, the word is often used to explain radical physiological transformations in characters or the environment.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Games where the protagonist's weapon physically displays the amount of remaining ammunition. This is commonly used to increase a game's immersiveness.
Attachments are objects in video games that augment the user's abilities.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
A path that is displayed on screen to help guide the player to certain objectives.
Glass that can be broken and destroyed in real-time.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Games are sometimes divided by chapters, sections, acts, etc.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
A popular feature in many games, specially in sci-fi themed ones, in which a character's helmet retracts and folds up into their armor.
A visual effect where color channels are deliberately misaligned.
Games that ask the player whether they are sure about the decision that they have just made.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
Term used in first person shooters where most of the game takes place in tight closed quarters.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
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