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Game » consists of 10 releases. Released Feb 05, 2013
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Getting extra stuff on a new game from a previous game save on the player's system.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Occasionally, when some nasty bugger decides to give you a big hug that just seems to last forever, you may want to politely decline by mashing or shaking whatever you are holding in your hands.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Usually the room before a boss battle, filled with ammo, health and other goodies for players to stock up on.
Damaging enemies by simply jumping on top of them.
Strategic dismemberment allows players to separate an enemy's limbs from its body without killing it, disabling limb-specific functions.
The option to display dialog and other information with text on screen.
The act of taking one's own life.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
What lies ahead, and is distant from the present.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
On occasion, menus can be tilted; commonly done with the right stick.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Levels that take place in or on a train or subway.
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