Dead Space games were too scary, which is why DS3 has co-op (EA)

  • 138 results
  • 1
  • 2
  • 3
#101 Posted by Geno (6477 posts) -

Dead Space was scary? I have almost no tolerance for horror games and I didn't even find it scary. 

#102 Posted by tsiro (214 posts) -

@SeriouslyNow: If you would please let me know where I can read about the AI buddy being persistant throughout the entire single player experience, please let me know, because I haven't seen any (reputable) sources talking about that. Thus far I have been lead to believe that that is not the case (that Carver shows up here and there, but ultimately your single-player experience is you on your own).

#103 Posted by stryker1121 (1592 posts) -

@tsiro said:

@SeriouslyNow: If you would please let me know where I can read about the AI buddy being persistant throughout the entire single player experience, please let me know, because I haven't seen any (reputable) sources talking about that. Thus far I have been lead to believe that that is not the case (that Carver shows up here and there, but ultimately your single-player experience is you on your own).

Not true from all i've read. SP you will be alone w/ Carver talking to you through comms and, like you say, showing up in person now and then. This is no Resi-type "forced" AI partner deal.

#104 Posted by SeriouslyNow (8534 posts) -

@tsiro said:

@SeriouslyNow: If you would please let me know where I can read about the AI buddy being persistant throughout the entire single player experience, please let me know, because I haven't seen any (reputable) sources talking about that. Thus far I have been lead to believe that that is not the case (that Carver shows up here and there, but ultimately your single-player experience is you on your own).

I can only logically glean that as EA only shows Carver and Isaac in every scene that they together in every scene. Of course, I could be wrong, but then EA haven't shown me any different so far.

#105 Posted by Deranged (1859 posts) -

Hey now, I love me some co-op but adding it in simply because they believe that it's too scary to play alone?

#106 Posted by hbkdx12 (779 posts) -

Even when a game/franchise is a success, why do devs (most likely pubs to be honest) feel the need to appeal to an even larger audience?

Dead space has a nice following both critically and amongst gamers. Why do they feel the need to feel like apparently that's not enough.

If it aint broke don't fix it.

#107 Posted by Clairabel (160 posts) -

@Demoskinos said:

Isn't that the whole point? That's like saying water is too wet. =/

Basically, this.

#108 Posted by DonutFever (3540 posts) -

The minute they said that you couldn't twist the reticle on the Plasma Cutter was the minute this franchise lost everything for me.

#109 Posted by jonnyboy (2920 posts) -

It has multiplayer so EA can justify an online pass. End of.

#110 Posted by JasonR86 (9729 posts) -

If this interpretation of what was said is true then those people are fucking wimps. Even if that interpretation is right though that has to be a tiny, microscopic part of the audience right? I mean honestly, the majority of people who play Dead Space can't think that way right? Then why have that be the rationale for adding in co-op? I could care less about co-op but why do it for that reason? Good God.

#111 Posted by biospank (657 posts) -

So they are sayin that Dead Space was so scarry that for some reason they needed co-op to make it less so. Oh, ok. I can see how they want to capitalize on the game, so they are making it more action bassed and then make MP which we also saw in 2. then it theoretically draws in people in. 
But for some reason they started to understand that hoardmode or strange deathmatch thing was not the thing that did theoretically draw people in, so the natuarll conclusion is Co-Op. Well, you pretty much lost me there EA, I will probably buy it but not at launch maybe 6months down the road where its 20bucks or so.

#112 Edited by DJJoeJoe (1335 posts) -

@DonutFever said:

The minute they said that you couldn't twist the reticle on the Plasma Cutter was the minute this franchise lost everything for me.

I don't even understand why they have even talked about this either, cause they have said no but hinted yes... basically confirming it's some sort of 'moment' in the game where you reclaim this ability and are supposed to be amazed or some FUCKING SHIT. Kudos for coming up with this concept of stripping the player of most of the reasons why they pay you money, only to give some of them back later for cheap tricks.

@SeriouslyNow said:

I can only logically glean that as EA only shows Carver and Isaac in every scene that they together in every scene. Of course, I could be wrong, but then EA haven't shown me any different so far.

If you haven't noticed, lately publishers are showing videos games off in ways that show the smallest, dumbest, farthest from the actual game parts in hopes of capturing supposedly larger audiences... even though I'm pretty sure the 'dude' that wants these things probably doesn't even watch E3, or the trailers uploaded to gaming sites, or anywhere that this content is being shown. This is very much a case of trying to please someone new and burning your existing friends faces off in the process, all the while never actually achieving new friends.

So many games are doing this shit it's very confusing, name a game that's been talked about in the past few years and there's a 60% chance they first showed off the shitty part of the game, examples such as NFS: The Run, where they thought it was a good idea to show an out of car section for a driving game... whatever guy thought that up as the major focus to show a game off by is clearly fucking all the other marketing leads for a ton of other upcoming games cause they all are doing the same dumb shit that makes no fucking sense, it's corroding the relations of fans to the games they love and it's not winning them new fans in the process, especially in the long term where more often then not these games are shittier anyways... just also-rans that are less than the sum of their parts.

What is incredibly depressing is most of the time these games that fail, had marketing budgets larger than their development budgets... spending more money selling shit rather than making it is where a lot of the gaming industry is right now and it's super lame.

#113 Posted by overjoyedpants (75 posts) -

i hope this game is good, but i dont think i will buy it. coop ruins horror games for me. i love the fear series, but fear 3, imho, was not fun. it became more of an action game than a horror game. same is true for resident evil. from what people say, it is a pretty good game, but i dislike it. i cant think of a horror series that added coop and turned out to be fun for me.

#114 Posted by jillsandwich (760 posts) -

A marketing person is saying this?

What the fuck kind of mind do you have to be in as a marketer to say that out loud for millions of potential customers to hear?

#115 Edited by Rohok (554 posts) -

I'm really tired of companies giving all these options to make things easy and get things handed to you. If you're too much of a pussy to play a scary game, you shouldn't have the option to pussify it. You should just fuck off and go watch MLP.

Or difficulty settings in MMOs. I mean what the fuck? We have easy games for a reason, and non-scary thriller games for a reason. Fuck off and go play those.

#116 Posted by Harkat (1122 posts) -

Eh. Dead Space was never really scary.

#117 Edited by Zlimness (577 posts) -

EA want to sell twice the amount of copies, simple as that. Doubt they care what people actually liked about the first game.

#118 Posted by Dad_Is_A_Zombie (1212 posts) -

If EA was looking to turn my day one pre-order sale into just a rental, they succeeded.

#119 Posted by Meltac (2009 posts) -

Just play it solo then? What's the big deal? Dead Space 2 was still scary and suspenseful even though it was way more action-focused. I think that when it D3 finally drops, people will forget all doubt they had. 

#120 Posted by LikeaSsur (1593 posts) -

@FluxWaveZ: Your thread title is misleading. I thought they were going to say how they're drawing back from the fear factor because Dead Space 1 and 2 were too much. This is certainly not the case.

#121 Edited by FluxWaveZ (19388 posts) -

@LikeaSsur said:

@FluxWaveZ: Your thread title is misleading. I thought they were going to say how they're drawing back from the fear factor because Dead Space 1 and 2 were too much. This is certainly not the case.

What? There have been clarifications and such to EA's quote in the past few days, but I don't think the thread title is misleading because that is exactly what they're doing. Because DS1 and DS2 were "pretty scary", they added co-op to DS3 so that more people would try the game out because of being accompanied with a friend through the campaign.

If that is what you assumed from the title, that has nothing to do with the (pretty accurate) title itself.

#122 Edited by KyleEA (16 posts) -

DS1 and DS2 were not scary at all to me. great games, great universes to explore, but not scary. i can't wait for some co-op killin though. gunna be saweet.

#123 Posted by Klei (1768 posts) -

People are idiots. They bitch and moan about anything without taking the fucking time to get their facts straight : Co-op is not mandatory. They're actually making two games in one : if you play alone, the game is different and you DON'T have an AI partner. And if they really pull it off without cutting corners, it'll be quite something.

#124 Posted by Humanity (10141 posts) -

From the videos they showed the co-op ties in great. If you're playing with someone they're trucking along next to you but if you play single player then Isaac was completely by himself with the other character peeking his head around a corner saying "meet you after you repair that power generator and shit!" sort of like what most other NPC's did in DS1 and DS2.

First time I saw footage of co op I was really let down because that wasn't the direction I wanted the game to go in but after a comparison gameplay video of a single section played in co-op and alone most of my fears were put to rest.

#125 Posted by MadMagyar92 (67 posts) -

Crazy thought: maybe co-op will actually be FUN to play and the single player is just as satisfying as past iterations?

I mean, Dead Space was never really THAT scary, so what difference does it make? I see no need to get in a hissy fit until it's been released and the numbers are in.

#126 Posted by BaconGames (3580 posts) -

@MadMagyar92 said:

Crazy thought: maybe co-op will actually be FUN to play and the single player is just as satisfying as past iterations?

I mean, Dead Space was never really THAT scary, so what difference does it make? I see no need to get in a hissy fit until it's been released and the numbers are in.

Couldn't have said it better myself.

#127 Posted by gregjay24 (31 posts) -

Dead Space 2 wasn't even scary it was just weird and a little freaky at some points. Dead Space was scary, the second was lacking. The story sucks too so I will not be buying anyway. Yet, it sounds like adding a co-op won't do anything to single player, so how does this poise for anyone? You can play single player if you wish, nothing is forcing you to play co-op

#128 Posted by Kazona (3099 posts) -

The Co-op is optional, so if you want the classic Dead Space feel just play it by yourself. I don't get why such a big fuss is being made over this.

#129 Posted by MrCaptain (369 posts) -

What are you guys whining on about? They added Co-op? HOW CAN THIS POSSIBLE BE A BAD THING FUCK.

#130 Posted by Quarters (1888 posts) -

That's not what they are saying. So many sites have sensationalized this. They are just saying that some people found the games scary, and would have a higher chance of playing it if they could do coop. Coop is for them. For everyone else, SP still exists. They haven't taken any horror aspects out of the game. They've said repeatedly that SP isn't the exact same as coop, and the partner is barely seen in the game.

#131 Posted by Brodehouse (10138 posts) -

Kuchera's article was one of the rare times I've seen a journalist take a stand on their colleagues. I wish someone did it to Crescente with that awful Jason Rubin interview.

#132 Posted by probablytuna (3832 posts) -

This reminds me of that Kotaku article about how Horror isn't mainstream and that the first two entries in a horror series is generally the most scary then as it gets popular it tends to head into more action territory.

#133 Posted by Herk (198 posts) -

From what I've heard the co-op and single player campaign differs quite a bit, though. And from what I've seen the stuff they do with the two different perspectives in co-op is pretty freaky!

#134 Posted by zenmastah (999 posts) -

Wonder if the game ends up significantly harder on solo because of the co-op..

#135 Posted by StinkyD (1 posts) -

So I must be the only one who is going to purchase dead space 3 because of the coop. I did not own the first 2 btw. coop is key for me.

#136 Posted by VoshiNova (1758 posts) -

I never thought Dead Space was scary, and I feel like the gameplay is a bad version of RE4.

#137 Posted by TheSouthernDandy (3925 posts) -

I haven't played the game co-op yet but I really enjoyed the demo single player. I'm picking it up fo sho.

#138 Posted by swat200 (246 posts) -

glad to see creative visions are still being murdered by focus testing over at EA

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.