@Tru3_Blu3 said:
Dead Space 1 was an evenly paced action horror game with a nonlinear asthetic to its level design. Lots of back tracking and adventure, just the way it's supposed to be.
Now Dead Space 2 and 3 made the franchise linear corridor shooters. Yup, way to go retards.
Dead Space 1 is a linear corridor shooter that makes you backtrack through the same linear corridor you traveled through in the first place. There is absolutely no non-linearity to Dead Space's design, in fact, 3 is the first entry in the series to hint at that.
@Superfriend said:
@mrfluke said:
i was one of the guys that loved dead space 2 but thought 1 was boring and not scary. but it seems 3 barely pleases either party though (never played 3, just basing this off the real mixed reaction to the game, this thread however seems to tell a different story :P .)
*Fartnoise*
I´m sorry but the atmosphere in DS1 beats Dead Space 2 by miles. As for the scare-factor.. that one depends on the person playing I guess- but I remember slightly panicking in Dead Space 1, whereas the second game felt like a cakewalk for the most part. The Raptor-creatures were definitely challenging, but not scary at all.
In short: All you people who thought the more action focused Dead Space 2 was a huge improvement: You people are part of the problem and have no right to complain about the "different focus" of the third game. You helped shape it.
There is no 'more action focus' in Dead Space 2. You fight the same amount of necromorphs, with the same weapons, in largely similar surroundings. The difference is not that "they increased Isaac's run speed by 15%!" it's that you've done it before. Dead Space 1 ceased to be frightening after 3 hours; why? Because you saw all of its tricks. The only time when Dead Space gets a scare in after the first few hours is the introduction of the Twitcher; an enemy who behaves differently than the others. You're stressed out the first time you kill a necromorph because you don't know what it can do or how powerful it is. You're not stressed out the 401st time, at the beginning of Dead Space 2. You're definitely not stressed out the 801st time at the start of Dead Space 3.
The same with "the environment isn't as moody!" no, it's exactly as moody as the military industrial corridors in Dead Space 1, the difference is you've grown accustomed to them. Just like no one is frightened by foggy seaside towns or strangely decorated mansions; we've been there, we know what to expect. I suspect a lot of people will be disappointed with the sequel to Amnesia; ho hum, got to block the door, hide in the cabinet, monster is a cut up body, vision is going all swirly, bla bla bla.
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