Dead Space Extraction
Game » consists of 10 releases. Released Sep 28, 2009
A prequel to Dead Space, Extraction tells the story of the original Necromorph outbreak on the USG Ishimura. The game trades the original's third-person action for a hectic on-rails shooter from a first-person perspective.
Up Close And Personal With Dead Space Extraction
I thought we already knew it was on rails? i say we, but i mean me i suppose...
Nevermind! i actually like the idea, especially if it's more in depth.
Is anyone else ever concerned by how little the Giant Bomb staff researches games before they go into a demo? It's like not reading for English class.
"You shouldn't really need to research at all in order to play a game."It's their job to know the scoop on games. It makes sense that he should know some background info before going into the demo. It jut makes sense.
Cheers Brad, great article, very informative.
I'm going to keep an open mind as far as this game is concerned. I really believe that this style of game could be given a notable and welcome lift,if a developer truly applies enough dedication to doing so.
Despite the genre choice, EA seems to be making sure that the game has the appropriate amount of death. Sure, they may be calling it a "guided first-person experience" (when they won't admit it's technically on rails), but they must seem very serious and dedicated to this project. EA's been really supportive of the Wii lately, so they must not wanna fuck this up.
And plus, I think they might be able to make it just as tense and scary as the original Dead Space. Movies can be scary, and you can't control the pace of the story in them. You're always watching the events unfold as they are meant to, at the pace that it wants. I think even the on rails genre is capable of delivering on the scare factor much like movies.
Yeah it really doesn't warrant the new catchy term they came up with "guided first person experience" or whatever. I mean, the new Darkside Chronicles also has a much more dynamic feel that's like watching a cut scene where you do the shooting or something, while you see the action from the eyes of a character doing all sorts of things he would do normally, like rush to help a friend, get scared @ something he saw, etc, with the camera view showing that. That short trailer they released looked really good and very dynamic. Yet Capcom didn't go all "this isn't an on-rail shooter, it's a new genre!" lol.
A rails Dead Space may only give you a fraction of the original game, but a fugly Dead Space is no Dead Space at all. With 5-6 months still to go, it seems like when this thing's done it'll at least look the part. No way the game looks like it does if it allows free movement. Not w/ Wii hardware.
I'm still torn by this. One one hand, I love Dead Space, and on the other, I love arcade Shooters like Umbrella Chronicles. Something great to play with teh boyfriend. In teh end it's my tlove of both of these that's going to give me the okay on this game. Certainly it looks amazing, and they've really nailed all the elements I want in a Dead Space.
But... I still, in the back of my head, want an original third-person shooter for Wii like RE4 Wii Edition. It was sooo good, and this could have been greati f it was a new story and all of that... But... it wouldn't have looked nearly as good. I'm okay with that personally, but I can't deny that damn Extraction is pretty.
In the end, I'll judge it as what it is... it's own product, and yet another wonderful (hopefully?) companion to the Dead Space experience. I suppose I don't mind them trying to do something different. It could be worst. A lot worst.
I'm probably in the minority around here, but I think it's cool they're making a more serious on-rails shooter, something my non-gamer friends can get and play. FPS controls are just too overwhelming for most of them.. but kicking back and blasting the hell out of some bad guys is totally approachable.
Huh. I originally dismissed this game as another franchise butchered on its way to the Wii (See: Soulcalibur, Castlevania, Dragon Quest, Dead Rising, etc.) But as long as there are a few branching paths here and there, I don't think being guided will hurt the game much. Most corridor shooters like these are linear anyway.
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