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A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Reversed controls occur when the player's movement controls are opposite, meaning pressing left will cause the character to move right.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Scary Children in scary games. Some speak, some don't but they all stare.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A Secret area is a place hidden that few will find unless they know where to look.
A person leading a double life. Many comic book characters have one and sometimes the plot of their stories is keeping their secret identities a secret.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
A disembodied hand on the box of a retail game.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Occasionally, when some nasty bugger decides to give you a big hug that just seems to last forever, you may want to politely decline by mashing or shaking whatever you are holding in your hands.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
The skeleton is the framework of the human body.
In the Dead Space series, stasis temporarily slows down targeted enemies.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
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