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Game » consists of 13 releases. Released Oct 14, 2008
A digital distribution platform owned and operated by EA.
A subscription service from EA for the PC. Similar to EA Access, users pay a monthly fee to gain access to a range of titles published with additional incentives.
Games that have had an Original Soundtrack album released.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Denoting events or phenomena such as aliens or psychic abilities that are beyond the scope of normal scientific understanding.
Various effects using "particles" (billboard/sprite planes or full models).
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Shooters always start you with a base weapon, usually a pistol. Sometimes, these base weapons wind up being the best in the game.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The act of mimicking a dead body in order to fool an adversary.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Pregnancy is the term for when a female of a species is carrying a new, developing member of the species within her body.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A physics system used to procedurally generate body movement similar to rag dolls.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Games where players are given material to read; this includes books, newspapers, and emails.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
This character has been sacrificed by the game designers to serve as a warning or amusement (probably both). These are the non-player characters who die at the beginning of the game or level.
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