Can't say i liked the boss battles, but i love the game. As i did the other two games, yes even Invisible War, so fuck you!.
Deus Ex: Human Revolution
Game » consists of 17 releases. Released Aug 23, 2011
Human Revolution is the third game in the Deus Ex series, a prequel where players take control of augmented security officer Adam Jensen, and investigate attacks against Sarif Industries, a leader in augmentation technology.
Vive la Revolution: A Look at Deus Ex's Unlikely Comeback
Deus Ex: HR is my favorite game of the year as well. It was the worthy successor to Deus Ex that I've wanted for nearly a decade.
Is it without flaw? Not exactly, but we're basically talking about a fresh start. It's not a true sequel in the sense that they have the opportunity to build significantly on technological and gameplay decisions already made. They needed to modernize the game just enough not to trivialize the core elements. They accomplished, if not the impossible, at least the improbable. What were the odds?
Full faith in the sequel. I'd preorder it as soon as they offered them, and I never do that.
@Jimbo said:
I haven't played enough of it to pass judgement on the whole game (lost my save, not feeling much urge to rush back to it and start over), but I found how heavily it leans on you to go stealth to be really off-putting. I felt like I was playing that way because the game obviously wanted me to play that way, rather than because I was choosing to play that way. Given how important player agency was to DX, I found that disappointing.
I just started a second run of HR as a guns blazing type of character after completing it as a stealthy pacifist. I've only gone through the first mission in the factory, but I still earned plenty of experience just killing every last punk I saw, and after looting their corpses, I ended the mission with significantly more credits than I did in my stealth run.
Don't know if this follows through to the rest of the game, but there seems to be a subtle balance: stealthy characters earn more experience, as they are more dependent on augs, whereas Rambo characters end up with more credits to afford more firepower.
I find it hard to believe for example the boss fight in the water didn't raise some very basic gameplay issues. That being unless you took a specific perk ahead of time, that fight was by a wide margin the most diffcult part of the game. I ended up beating that boss in a way I'm sure the developers didn't intend.
But then how exactly do you have a boos fight that a stealthy dude and an assault spec can both take on. It's a challenge to not make it the same thing over and over.
The game was good though. I'd totally be on board for another sequel. I like the world they set up; just let me explore more of it...
I'd be happy with less world locations... if you just let me explore more of Hong Kong for example. But all the levels were awesome.
I'd love to give props specifically to the moment you crash in Hong Kong.
I was playing too stealthy and I didn't manage to save her, so I wandered into the lift and went to carry on. I'd killed a few people up to that point, but only when I really had to.
At that point I knew I could reload, but I didn't want to. I took the lift back down and killed every single person in that level. From that point on in the game, I was didn't care about killing.
It just changed the game for me. It changed how I wanted to play.
I was pissed off this had happened, and screw anyone who got in my way.
It's been a long time since I game influenced me like that mid stream.
Well done.
@mutha3 said:
I sort of disagree with the logic behind the ending spoken of in the article.I had pretty big issues with the game's story(mostly its paper-thin characters), but the gameplay was rock solid. Its been a while since I had a good stealth experience. Am looking forward to playing future games from this dev team.If you consider one man unable to make a decision for all of mankind -- then the Darrow ending is the one to pick , since it actually sends out the truth to the masses. By blowing up the structure, you are suppressing the truth and you give free reign to the powers that be to spin the entire thing.
The suicide ending is just kind of dumb.
Well, but
I think the game has some pretty tremendous writing, personally, outside of a few key instances of plotitis affecting Adam's brain.
All the boss battles really needed was a pacifist solution. I liked them just fine in my gunner playthrough, they just don't adapt to a stealthy pacifist run. A simple hackable turret in the room or way to run away would solve the issue, which is exactly what the original Deus Ex did.
As for the rest I thought the game was aces. It needed one more city hub and a bit less air duct crawling, but overall a stellar gameplay experience that lives up to its name more than any other revival I can think of.
Great story Patrick. DXHR is currently on my short list of GOTY nominees. I couldn't tell you if it will stay there once Uncharted 3, and Skyrim come out but the fact that it's within ear shot of those games is very telling of how much Eidos Montreal got right.
Can't wait for The Missing Link DLC.
Still love Human Revolution but after getting into Alpha Protocol.. the decision making shit, the "choose a side in a conversation", role playing, puts everything in HR and every Bioware game since KOTOR to shame.
Sega needs to allow a second AP to be made, and this time let the game be tested and made fun to play and functional before rolling it out.
Great interview. Were it not for Skyrim, this would be a shoe-in for my GOTY.
Also, I have to disagree with the general reaction to the boss battles. I actually LIKE that Adam is faced with situations that aren't perfectly tailored to every play style. It means that your choice of specialization comes with real consequences. Like a hard dose of reality, you have to face the fact that all those points in stealth and hacking aren't going to get you past every obstacle in the world, because the world doesn't revolve around you.
Good read. I think the boss battles were a bit jarring but I didn't find them frustrating. I spec'd stealth and I was able to figure out a way to succeed after a few trys. Felt like a normal boss fight to me which I like. I like having showdowns like that. They weren't great. They were like mediocre Metal Gear bosses.
Anyway, I enjoyed the hell out of this game. I'll probably play through it again soon. Also, really looking forward to the DLC.
I'm definitely interested to see how Eidos Montreal progresses. I wonder what they could do with their own IP.
Patrick, there aren't many articles I sit and read, and thoroughly enjoy, the whole way through, your writing style has a naturally organic approach and keeps me WANTING to read.
Most articles I tend to just read a bit at the top, scan the middle and then the last paragraph and move on. So I hope this shows you something Mr. Klepeck.
"The confused reaction is not what surprised Dugas but the outright frustration. Dugas claimed internal playtesting, which he credits improving many aspects of Human Revolution, didn't raise a red flag here."
Seriously? The boss battles are so frustrating for me that I haven't even been able to get through the game because I'm stuck at the second boss, and always get too angry to keep trying. For a non-combat oriented player, they're nearly impossible
Ideally there would have been a way to defeat those bosses in at least one other fashion. For example, if you had been hacking and reading an extensive amount of email, there would be some kind of solution to the fight requiring the player to make a logical leap based on things they'd read about the bosses. Like maybe if you read about Boss No. 2's damaged psychology you could get her to have a psychological meltdown and make the boss fight easier. I don't know, I'm not the one designing the game...
And for that reason it was an incredibly stupid decision to farm out the boss fights. If there was connective tissue with the rest of Deus Ex then they could have been sublime experiences. For example, what if the boss encounter read your character sheet and fucking...tailored itself to you, at least a little bit? Most of the game can't be like like that, nor should it be, but like Yahtzee said a boss is when the skills you've been developing are tested. Deus Ex was an intelligent game and deserved intelligent bosses.
"The confused reaction is not what surprised Dugas but the outright frustration. Dugas claimed internal playtesting, which he credits improving many aspects of Human Revolution, didn't raise a red flag here."
Seriously? The boss battles are so frustrating for me that I haven't even been able to get through the game because I'm stuck at the second boss, and always get too angry to keep trying. For a non-combat oriented player, they're nearly impossible
@mutha3 said:
I sort of disagree with the logic behind the ending spoken of in the article.
I had pretty big issues with the game's story(mostly its paper-thin characters), but the gameplay was rock solid. Its been a while since I had a good stealth experience. Am looking forward to playing future games from this dev team.If you consider one man unable to make a decision for all of mankind -- then the Darrow ending is the one to pick , since it actually sends out the truth to the masses. By blowing up the structure, you are suppressing the truth and you give free reign to the powers that be to spin the entire thing.
The suicide ending is just kind of dumb.Well, but
by sending out the "truth" you're just sending out a speech that Darrow gave. He does reveal the Illuminati and the conspiracy and all that, but he also uses it as his personal soapbox to decry augmentation and technology. By choosing to send out his message, you're not actively manipulating the information, like with the other choices, but you're still validating him. Blowing everything up is the only option that takes everyone's manipulations out of the equation.I think the game has some pretty tremendous writing, personally, outside of a few key instances of plotitis affecting Adam's brain.
Besides, blowing yourself up along with hundreds of innocent people, doesn't mean the illuminati is suddenly out of the picture. They will give whatever spin fits them best to the news network(which they have full control over) and there will be no one around to resist them anymore.(David and Adam were their only enemies we knew of)
Its really just kind of stupid when you think about it. Also, the notion that humanity would collectively become tree-hugging hippies if Darrow's message got out is kind of hilarious in the worst way possible.
@LoktarOgar said:
@spilledmilkfactory said:"The confused reaction is not what surprised Dugas but the outright frustration. Dugas claimed internal playtesting, which he credits improving many aspects of Human Revolution, didn't raise a red flag here."
Seriously? The boss battles are so frustrating for me that I haven't even been able to get through the game because I'm stuck at the second boss, and always get too angry to keep trying. For a non-combat oriented player, they're nearly impossible
Anti-electricity man. Anti-electricity. Honestly, I'm not sure how they expect you to beat that boss on your first playthrough without it (unless you know exactly what to do because you've seen Kessler's DE:HR videos). That is part of what made me hate the bosses. Every other spot in the game you can "figure it out", but with those bosses, (well, maybe not the first one), if you chose poorly, you're boned. This is even more true for the third one, although that one does it in a special way that, although I hated the result in practice, I can still respect and appreciate it.
Use your stungun/ EMP, shoot the hell out of the boss with all that the ammo, rinse, repeat. I played a stealth guy as well.
@mutha3: I thought that this was not entirely the case.
I mean, didn't Eliza say that she would edit out the whole Illuminati thing? Or was that someone else's paranoid theory? I'm not sure anymore, but if she did factor the tape then Darrow's Ending was not so truthful after all.
@mutha3: I thought that this was not entirely the case.
I mean, didn't Eliza say that she would edit out the whole Illuminati thing? Or was that someone else's paranoid theory? I'm not sure anymore, but if she did factor the tape then Darrow's Ending was not so truthful after all.
Darrow's option was the full truth. The illuminati, the reason why the augs went crazy-- everything.
On the mobile version of the site it seems to show the first comments rather than the latest i wonder if there is a way to go back to my usual setting?
@LoktarOgar: It's not so bad. More stealth spec boss tactics:
As you already mentioned you can just kill the second boss with the electricity things by having the protection aug. The problem with that is that electrocuted floors aren't so common that stealth characters are going to want to spend four points just to pick that up. BUT, you can also use the high-jump aug, which you should always get because it leads to silent running and makes you cool and handsome, to mitigate the damage. Better yet, gas grenades
The first boss can be killed with the canisters in the room. Gas will stop him, explosives explode him. Done in like 20 seconds, easy and clean.
Or, again, if you have a stun gun, just do that.. Mines are also pretty strong because of how predictable their movement is. Lethal stealth also probably has a pistol on hand which is a great weapon.
In any case, there's always a strategy that basically beats the boss for you, the problem is that they are way harder to figure out than they need to be. I played a stealth character on hard my first run and I didn't really use ANY of them. Huge pain in the ass.
@spilledmilkfactory: I played a stealth build too. It wasn't frustrating for me. As much of a challenge as a regular boss.
Here's a tip. Save throughout the boss battle. Deal some damage, find a safe place, regen health and save. That way you're always making some progress in the battle even when you die.
@mutha3 said:
@Olivaw said:@mutha3 said:
I sort of disagree with the logic behind the ending spoken of in the article.
I had pretty big issues with the game's story(mostly its paper-thin characters), but the gameplay was rock solid. Its been a while since I had a good stealth experience. Am looking forward to playing future games from this dev team.If you consider one man unable to make a decision for all of mankind -- then the Darrow ending is the one to pick , since it actually sends out the truth to the masses. By blowing up the structure, you are suppressing the truth and you give free reign to the powers that be to spin the entire thing.
The suicide ending is just kind of dumb.Well, but
by sending out the "truth" you're just sending out a speech that Darrow gave. He does reveal the Illuminati and the conspiracy and all that, but he also uses it as his personal soapbox to decry augmentation and technology. By choosing to send out his message, you're not actively manipulating the information, like with the other choices, but you're still validating him. Blowing everything up is the only option that takes everyone's manipulations out of the equation.I think the game has some pretty tremendous writing, personally, outside of a few key instances of plotitis affecting Adam's brain.
He does so without telling a single lie, though. if the message is "let humanity decide themselves", I think "show humanity the full truth, despite having a senile old man using it as an argument " is better than "Bury the truth forever".
Besides, blowing yourself up along with hundreds of innocent people, doesn't mean the illuminati is suddenly out of the picture. They will give whatever spin fits them best to the news network(which they have full control over) and there will be no one around to resist them anymore.(David and Adam were their only enemies we knew of)
Its really just kind of stupid when you think about it. Also, the notion that humanity would collectively become tree-hugging hippies if Darrow's message got out is kind of hilarious in the worst way possible.
I think you are rationalizing!
Sure, if you take into account the Illuminati's holdings, there's no decision that hurts them in any real capacity. Whether anyone would believe Darrow's rambling speech after committing an inhuman atrocity is debatable, Sarif's idealistic "singularity" might only allow them to control us easier, and Taggart's is just flat out aiding them in controlling the development of humanity. The only choice that takes out everyone's bias, including your own, and prevents the Illuminati from gaining anything from the entire debacle is sinking the base. It's hard to swallow, I know, and it might not make sense to you and a lot of other people, but it does show an inherent faith in humanity that is an utter rarity these days.
And I don't think Darrow's ending makes everyone into tree-hugging hippies. It just allows for a rise of Luddite philosphy, and the idea that technology and progress is not inherently a good thing. Eliza phrases it poorly because she's a robot, but it isn't like after the Darrow ending everyone is singing Kum Ba Ya in a drum circle, you know what I'm sayin'?
They're all valid choices and valid philosophies, with numerous rationalizations and arguments to support and decry each other, but some are just a bit harder to digest than the rest.
And that is so rare in video games!
Man, I haven't talked about a game this much in years.
-I highly doubt Darrow's ramblings would be dismissed that easily after a world-wide catastrophe which he was directly responsible for. The Illuminati could indeed spin it in their favor by claiming he was insane......but that is a far stronger argument for the suicide ending. If you don't blow up the structure, Darrows lives, can name off members from the Illuminati and explain how the biochip works . If Jensen blows up the structure however...
Blowing up the structure has literally the exact same outcome as sending out Taggarts message: the Illuminati is given a blank state to write their message on and society will readily accept it. Oh, and there's one difference, I guess, Adam dies and takes hundreds of innocent people with him.
Anyway, I felt the entire ending sequence was silly and contrived. Deus Ex:HR is a silly game, though, so I guess it fits.
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