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Game » consists of 21 releases. Released Jan 31, 2008
Any song in a video game that includes a Latin choir singing (faux Latin included).
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
There is an online leaderboard for DMC4.
The Enemy Step mechanic allows the player to jump off enemies and is necessary to complete Secret Missions.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Nero is in love with a girl in his religous group.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
There is a primary antagonist in DMC4.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
There are a few minigames in DMC4.
Capcom's proprietary engine developed for PC, Xbox 360, PS3 and Wii.
There are two main protagonists in DMC4: Nero and Dante.
Start doesn't mean "A". Start means "start", son. Kids these days...
Dante uses his fathers sword in the game.
Players can start a new game with their purchased upgrades and combos.
Sequels that have the player controlling a different character than the preceding game(s).
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Players must collect orbs to regain health and get currency for the shops.
Games that have had an Original Soundtrack album released.
The odd way characters move in games developed (though not exclusively) in Japan.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
When a character that the player fights as a boss is playable elsewhere.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
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