839: Weird Bird Prison
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Game » consists of 21 releases. Released Jan 31, 2008
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
An icy enemy in the DMC series.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
By running out of health, players die and get a game over.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Games that feature characters whose hair movement is governed by a physics engine.
Dante is a half demon.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
A condition where characters have differently colored eyes. It could be used to indicate wisdom, insanity, or split personality.
Players get high scores depending on how well they performed in each level.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
When a picture just can't get the point across, teach with videos.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
DMC4 has an initial install before players get to play.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
Some games feature end credits that scroll over a playable segment of action.
While a data install can be a long and unpleasant process, certain games entertain the player in various ways to make the long-lasting event an entertaining process.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
Players can jump by pushing a button.
A number of kills without a suffering a death.
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