Reaper of Souls Fills all the Holes of the Original
Diablo 3 is a great game. I know some of the hardcore Diablo players had a hard time adjusting to the latest installment but as someone who was just getting into the franchise, I had a splendid time playing through Diablo 3. Over, and over, and over again.
However, when Reaper of Souls released it was like I was experiencing the game all over again. Only this time, it was better.
Like most people, I had come to rely on the auction house to deck my level 60 sword and shield barb out in the best armour I could afford. Coming into this new expansion was dark and scary for me. I felt like Captain John Smith exploring the new world. Only my Pocahontas would be some sick legendary drops. Seriously, legendary drops used to be few and far between. I think one dropped in my first 15 minutes getting back in the saddle. It felt good.
The new Adventure Mode is a welcomed edition as well. The story is great in Diablo, but playing through it 37 times isn't. Adventure Mode provides us with an alternative way of leveling up and getting loot, and I'm thoroughly enjoying it.
The new Crusader class is unreal as well. A super tank who can play a major supporting role when taking on challenging bosses or huge mobs. I am really enjoying my new Crusader.
We now also have the ability to up the difficulty. This allows faster leveling and increases chances for better loot. Unfortunately, this also has opened the door to power leveling. As a test I had a friend carry my level 4 wizard though torment 6. I jumped to level 45 in about 15 minutes. I hope Blizzard addresses this because I can see it being abused.
Along with some other minor fixes such as some changes to the user interface and the ability to transmogrify items, Blizzard has done a good job on this expansion.
The only question I find myself asking now is, why wasn't the game released like this two years ago? Either way, I still give this game two thumbs way up, or 5 stars if you wanna be politically correct.