@umdesch4 said:
@Vodun said:
As for claiming you are "old enough to remember"... I am also old enough to remember and I remember that games were buggy as shit back in the day. We just didn't get patches for them and had to cope anyway. Either by finding a solution by our selves, or just trying to work around the bugs. Now we are getting used to the higher quality and support and have gotten used to a "certain way of life". You don't remember, you are nostalgic.
Really? What game, in the late 90s, say 1998, did you get home on day one, install, and were completely unable to play? Half Life? Unreal? Star Craft? Fallout 2? Baldur's Gate? Those were the games in particular that I remember buying that year (oh, and Quake 2, which was technically a 1997 release, but I didn't get it until a couple weeks into 1998, so admittedly that wasn't day one for me). I remember VERY well. In fact, I still have the drives that those games were originally installed onto, and about 4-5 years ago I got them all working again for the hell of it. They all worked totally fine right out of the box. There were some strange bugs occasionally (I remember Fallout 2 had some game breaking bug several hours in that afflicted a couple of my friends, but somehow I managed to dodge), but that was about it.
I remember getting the network to work properly for everyone at LAN parties could be a bit of a slog, and a waste of at least a couple hours the first night of a 3 day weekend, but there were beers flowing, and plenty of learning about networking that carried over to my day job, so it was all good.
So hell yeah, I'm nostalgic, but I also remember with surprising clarity how much time I didn't spend owning a game I couldn't play.
PS. I just looked it up to verify that it was indeed 1998, and Starship Titanic was one example of a game that was broken, and I didn't end up getting to work until I had a Windows 98 SE install. But that was hardly what we would call a triple A release.
Half-Life I don't personally remember any major issues with, nor Star Craft (except multiplayer) or Baldur's Gate.
Quake 2 I had to build custom config files to get it to work properly. That was also the only way to set up your controls in any real fashion.
Fallout 2 was a buggy piece of shit and I didn't get to play that until early 00's, even then it had a lot of game breaking bugs (like invisible children stealing your items) which had to be bypassed by loading someone else's save. Still one of the best games I have ever played.
LAN parties is a clear indicator of how things have gotten more stable. Back in the day, like you say, you always spent a lot of time getting games to link up, and even then you often suffered synch errors. Multiplayer was a major bitch. And claiming that only beer mitigated the pain doesn't really help your argument.
Half-Life is actually an interesting game to bring up in this discussion because Steam was basically a distribution platform for patches for that game and its mods to begin with. So no matter how stable you feel that game was, Valve felt the need to have a dedicated distribution platform for fixes and updates for it.
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