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A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Your current position shows you what place you're in during racing games, events and more!
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
Dogs normally characterized by their black spots-on-white coat appearance. Popular with firefighters and Disney fans.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
DGamer is a social networking service implemented in Disney's DS games.
Some games portray cutscenes as portraits of characters talking to each other.
An achievement that is unlocked for completing a game on a certain difficulty level, sometimes granting the achievements for all lower difficulties, and sometimes not.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that feature digital versions of pinball tables, whether they be original designs or replicas of existing tables.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
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