The Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku wiki last edited by DeF on 08/20/14 09:22AM View full history


Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku is a music/rhythm game developed by Namco and published by Nintendo in Japan for the GameCube in 2005. Donkey Konga 3 is the third in the Donkey Konga series and contains the largest number of songs in the series.


The gameplay in Donkey Konga 3 is similar to that of the previous games in the series. There is a lane for each player which the notes stream by from the right to the left. On the far most left side of each players lane is a clear outline of a circle, when the notes reach this spot that is when the action must be performed. Sometimes these notes are also extended into a long stretched out note. When these come down the lane the player must repeatedly hit the indicated note until the end of the stretched out note.

There are various types of notes that will come down the lane:

  • Yellow Note - The yellow note is filled in on the left half. When this note comes down the lane the player must hit the left side bongo.
  • Red Note - The red note is filled in on the right side half. When this note comes down the lane the player must hit the right side bongo.
  • Pink Note - The Pink note is completely filled in. When the pink note comes down the lane the player must hit both bongos at the same time.
  • Star Burst - The star burst note indicates a clap. When this symbol comes down the lane the player must clap their hands.

Gameplay Modes


The progression mode of the game. The story mode can be played either single player or multiplayer with another human player or computer player. There are three different difficulty levels to choose from: Easy, Medium, and Hard. Each of these three difficulty levels can also be played in shuffle mode, which will play the songs with randomized patterns.


Rock, Paper, Scissors

Battle mode is the two player mode in which both players compete to get the highest score. There are various power-up style items that will scroll by that will hurt the opponents score or help the player who gets them. At the end of the battle mode the two players will play a game of Rock, Paper, Scissors. Whichever player wins the game of Rock, Paper, Scissors will gain 5,000 points to the total.

  • POW Block - If the POW Block is hit close enough for a "great", the opponents score will become 0. If the POW Block is hit for an "Ok" the opponents score will be reduced by 90%. If the player hits the POW Block with a "Bad" or misses it completely then the POW Block will do nothing.
  • Star Fox Cards - When a set of the Star Fox Cards appears for a player there will also be a barrel with the word stop on it. When a stop barrel is hit the player will receive one of the Star Fox Cards. When the barrel is hit the accuracy of the hit will determine the card received. If the three cards are a match then the player will receive a large point bonus.


In Challenge Mode the goal is to get through a set number of songs without losing. There are multiple difficulty levels with varying amounts of songs to be played through. As the player progresses through a set the songs will increase in difficulty. The player will receive a small amount of their meter refilled in between songs.


After a set amount of gold and silver medals have been obtained in the story mode then Famicom mode is unlocked. Famicom mode contains songs from Nintendo and Namco Famicom games. There is no difficulty choice in Famicom mode. Famicom mode can be played either single player or two player. Famicom mode also supports the shuffle mode.


Trial mode is another mode that will be unlocked after a set number of gold or silver medals. In trial mode the player must pay some of the coins earned in the story mode. Once paid a random challenge will be played. While playing in trial mode there are skull barrels that if hit will cause a failure immediately. The prize for completing a trial is a chance to play a memory card matching game. Trial mode can be played either single player or two player. There are three different difficulties that can be chosen in Trial mode: Cheap ($100), Moderate ($200), and Expensive ($300). There are six different trials that can be played.

The Star Fox Card Game in Action
  • POW - In the POW trial the goal is to hit the POW blocks with a "Great" hit as they scroll by.
  • Tramp - The Tramp trial is basically the Star Fox matching game. Winning this trial will allow the player to play the memory matching game 2 times.
  • Claps - In the Claps trial the goal is to get either 100, 200, or 300 claps during the designated song. Only the clap hits will count towards finishing this trial. A win in Claps will award the player 2 chances at playing the memory card game.
  • Points - In the Points trial the goal is to attain a certain point amount that is set before the song starts. The number shown on the screen will be a single digit number, which is then multiplied by 10,000 to calculate the goal score. If this trial is won then 2 chances at the memory card game are awarded.
  • Beats - The goal in Beats is simple, attain the set number of beats in the song to win.
  • Combo - In the Combo trial the goal is to attain a certain number of hits in succession without missing or getting a bad hit. There are goals of 50, 100, or 150 hit combos depending on the difficulty played.

Rhythm Banana

The Banana Tree

In Rhythm Banana mode the player must give the banana tree combo points. Combo points are attained in the story mode by successfully completing combos. Once the player has collected and given the banana tree 100 combos the banana mini game can be played. If the player has given the banana tree 1,000 or more combos then the banana mini game can be played at any time without giving any more bananas.


In this mode there are blue circles around some of the notes, and if they are hit the player will hear a round of applause. At the end of a song in Concert mode the player will be awarded money based on their performance. In order to play songs in Concert mode the player must have already unlocked them in Story mode.

Ad-Lib Place

Ad-Lib Place is the no fail mode of Donkey Konga 3. In Ad-Lib Place the player can play any song, but will get no rewards for doing well.

Non Gameplay Modes


Museum mode is where the player would go in order to see rankings and items unlocked. There are three sub-sections in the museum.

  • Request Rankings - Request Rankings is to see how many times the player has played any given song in any of the modes.
  • Face Collection - This is the location to see what faces have been unlocked for use in the high score screen.
  • Funky News - This is where all the Funky's Tips that have been unlocked can be viewed.

Shopping Mall

The shopping mall is the place to go for purchasing new items. There are only two sub-menus in the Shopping Mall.

  • Bongo Sounds - Here is where new sounds for the bongos can be purchased. The sounds will play in place of the normal bongo sounds while playing a song.
  • Records - This is where new expert difficulty songs can be purchased.

Track Listing

  1. Hana - By Orange Range
  2. Start (Detective Boy Conan Opening Theme) - By Rine Aiuchi
  3. Rokoroushon
  4. GO!!! (Naruto Opening Theme 4) - By FLOW
  5. Bingo (Classic Children's Song)
  6. Aine Kuraine Nahato Majiku - By Mozart
  7. Kochira * Mona’s Pizza - From Wario Ware Twisted!
  8. Donkey’s Groove - Donkey Konga 3 Theme
  9. Touch - By Iwasaki Yoshimi
  10. Mezase Pokémon Master - Pokemon Opening Theme
  11. Fire Emblem TV Commercial Theme
  12. Yodel Tabe Houdai
  13. Super Mario Bros. Chijou Theme\
  14. Balloon Fight Theme
  15. Dr. Mario Theme
  16. Donkey Kong Theme
  17. Ice Climber Theme
  18. Galaxian Theme
  19. Rolling Thunder Theme
  20. Dragon Buster Theme
  21. Star Luster Theme
  22. Yokai Douchuuki Theme
  23. Family Circuit Theme
  24. Mappy Kids Theme
  25. Metro-Cross Theme
  26. Happy Days - By Ai Otsuka
  27. Seishun Kyousou Kyoku (Naruto Opening Theme 5) - By Sambomaster
  28. Rewrite - By Asian Kung-Fu Generation
  29. Kore Ga Watashi no Ikiru Michi - By Puffy Ami Yumi
  30. La Cucaracha
  31. The Entertainer - By Scott Joplin
  32. Jungle Beat - Donkey Kong Jungle Beat Theme
  33. Banana Tengoku
  34. Cha-la Head Cha-la - Dragonball Z Opening Theme
  35. Katamari on the Rocks - From Katamari Damacy
  36. Do, re, mi, fa Daijoubu - Hajimete no Otsukai Theme
  37. Makkensanba II
  38. Zelda no Densetsu - From Legend of Zelda Famicom Disk
  39. Hoshi no Kirby Yume No Izumi No Monogatari - From Kirby's Adventure
  40. Super Mario Bros. Underwater Theme
  41. Donkey Kong Jr. Theme
  42. Clu Clu Land Theme
  43. Dig Dug Theme
  44. Mappy Theme
  45. Dig Dug 2 Theme
  46. Battle City Theme
  47. Pac-Land Theme
  48. Family Jockey Theme
  49. Final Lap Theme
  50. Valkyrie no Bouken theme
  51. Baka Survivor (Bobobo Bobobobo Opening Theme) - By Ulfuls
  52. ignited (Gundam Seed Opening Theme) - By T.M. Revolution
  53. Kimi ni Bump
  54. Tomorrow
  55. William Tell Overture
  56. Super Smash Brothers DX Theme
  57. Star Fox - From Star Fox Assault
  58. Ashita ni Nattara - From Donkey Kong
  59. Ora wa Ninki Mono - Crayon Shin Chan Opening
  60. Kite Kite Atashinchi - Atashinchi ending theme
  61. Iiyudana
  62. Donkey Konga - NES style Donkey Konga Theme
  63. Super Mario Bros. 3 Theme
  64. Parthena no Kagami - From Kid Icarus
  65. Galaga Theme
  66. Xevious Theme
  67. Tower of Druaga Theme
  68. Sky Kid Theme
  69. Genpei ToumaDen Theme
  70. Warpman
  71. Mappy Land Theme
  72. The Quest of Ki Theme
  73. Babel No Tou Theme

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