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Game » consists of 16 releases. Released Aug 03, 2004
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
Bulbasaur is a grass/poison type Pokémon that evolves into Ivysaur. Bulbasaur is also one of the three starter Pokémon in Red/Blue.
A large, male cow. Does the bullfighting thing.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
A powerful demon from the pits of Hell which specializes in spewing ball lightning from its cavernous maw.
The ability for a player to control the motion and direction of the in-game camera.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Games are sometimes divided by chapters, sections, acts, etc.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
When you have a code number or a password to type to use a device, you have to type the code
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
A visual effect where color channels are deliberately misaligned.
Commandos are elite special forces units, often tasked with stealth operations or eliminating high-priority enemy targets
A virus which affects computer systems.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
Term used in first person shooters where most of the game takes place in tight closed quarters.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
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