On this subject, how fucking cool would it be if there was an RPG built around the idea of recruiting 5-8 team members, but only realistically being able to keep two or three 'til the end, being pushed by real repercussions? Like, two of the members hate each other (racial or personal reasons) and if you don't ditch one of them, one of them ends up killing the other. Or a person who's just literally an enemy spy who will undermine your mission, or even kill one of your members and blame another, and you have to sniff them out and deal with them, and if you choose wrong, you don't find out until the final boss battle when he/she betrays you and now you're at even more of a disadvantage. Oh, man...
Sorry, to answer the question, I've done things like this in Mass Effect and the like, but only for role-playing reasons. I would almost never ditch a party member if I didn't have real motivation, and games very rarely provide you with that. Granted, I haven't played very many CRPGs in my time, and that seems like the genre that kind of stuff would appear in.
Now, I think I have to go breathe into a paper bag for a while.
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