(Edit: This has been patched out as of 1.2.1. As of 2 Feb, Techland issued a statement saying that the patching out of this and similar mods was an unintended side effect and will be restoring this functionality as soon as they can.)
One of the things that really bummed me out about Dying Light was that there seemed to be no way to keep a weapon I liked for very long. Weapons could only be repaired a few times and then they were broken forever - I found this was making me have less fun with the game, so, I fixed it. I know there are a couple of skills that make melee weapons decay at a slower rate and make repairs have a chance to not consume repair cycles, but I didn't want to have to constantly worry about not fighting zombies just in order to save my weapons in case I may need them later. There may even be something in the game later on that allows one to keep weapons indefinitely, but I still haven't found it.
Here's how you do it:
- Extract SteamApps\common\Dying Light\DW\Data0.pak with 7zip or WinRAR to your desktop.
- Go to your desktop and find \data\skills\default_levels.xml and open it with a plain text editor.
- Once default_levels.xml is open, search for the word durability and you'll see two variables: BluntWpnDurabilityLoss and CutWpnDurabilityLoss. Change these values to 0 and save the file, now exit your text editor.
- Copy and paste the modified default_levels.xml file to \Documents\DyingLight\out\data\skills - you may have to create these directories manually.
- Start game and enjoy weapons that never decay or need repair!
There is a whole lot more you can change just in that one file, but I suggest doing one thing at a time and of course not modifying your original files just in case you mess something up and want to go back. If you don't like the idea of weapons that never lose durability no matter what, you can set the variables to something like 0.5 or 0.2 which will significantly slow down the rate of decay, but not make your weapons last forever. Play around with some of the other variables here, I especially like setting BluntCritSevereLimbProb to 1.0 :D
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