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An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The ability to customize your user interface, through third-party addons or otherwise, primarily in the MMO genre.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A quick burst of speed that propels the player slightly forward or backwards.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A boss character in a game which shows up again later as a regular enemy.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
An unofficial translation of a video game, created by people not associated with the original development team.
A Final Boss encounter against an opponent designed to look like/represent a fetus.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
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