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#239 - The Tragically Poetic State of Video Games
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In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
The player goes to an ordinary, seemingly benevolent small town, only to find that there are some very strange things afoot there...
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Animals that have the ability of speech and in some cases are anthropomorphic.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The common use of "Zero" or "0" at the end of a game's title to emphasize it as a precursor to the rest of the series. Similarly, some series will title a prequel "Origins" instead to denote it as the earliest point in the story.
The concept of a character leaping forwards or backwards in time.
Three games that are individually complete but are closely related in theme or sequence
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Unexpectedly changing from one character to another during the plot.
Don't believe anyone. There's more going on here than is immediately apparent.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
A fanfare played at the end of a battle in which the player is victorious.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
When a game uses a year with the letter X in it. For example 199X or 20XX.
Player characters that are infants, children, or adolescents.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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