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Abilities related to winds , storms, lightings and else. When it uses abilities directly related to air/electricity(for example: Mages or Dragons) it's related to this concept.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
These three elemental creatures protect the third isle of the Plane of Sky. They each carry animal figurines that can be used as keys to the fourth isle.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dweevil is a species of enemy found in Pikmin 2 that comes in a number of varieties. Noted for their long spider-like legs, they call the underground their home.
Certain abilities are often associated by Elements, like magic. Any kind of magician or creature(ie. Dragon) that uses Earth-related spells or abilties falls under this cathegory.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
A common class in fantasy RPG's, the elementalist uses his/her magical powers to shape earth, subdue fire, alter water and control wind.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fire element means using magic or an ability associated with fire the most of the time. If any kind of magician uses fire-related spells this concept applies to it.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
This Atronach resembles a woman shrouded in flames. It is considerably weaker than the massive Frost Atronach.
This Atronach appear as a tall humanoid figure composed entirely out of ice. It is slow but sturdy and can be devastating in close combat.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
These two elemental creatures protect the third isle of the Plane of Sky. They carry animal figurines that can be used as keys to the fourth isle.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Lava elementals are a conglomerate between both fire and earth elementals.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
An act of Mother Nature that brings hardship on humanity and the world.
These are found in Doom II. They are similar to Cacodemons, except they shoot Lost Souls instead of ball lightning at the player. They are sometimes called Cacodads.
Mythical/Magical creature that has magic power. When a Phoenix dies it burns up into ashes and another rises in its place.
Many games feature the concept of alternate dimensions. These can include the Physical, Astral, Elemental, and Ethereal among others depending on the theology. RPG's sometimes utilize these planes as the realms of gods.
A classic D&D monster. Salamanders are Outsider creatures from the elemental plane of fire. They resemble fiery snakemen.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
The strongest of all Atronachs, the Storm Atronach is a force to be reckoned with.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
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