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    Elvira II: The Jaws of Cerberus

    Game » consists of 1 releases. Released 1992

    A horror-themed graphic adventure game with RPG elements. Sequel to the first Elvira game.

    Short summary describing this game.

    Elvira II: The Jaws of Cerberus last edited by fisk0 on 10/06/19 06:41AM View full history

    Overview

    Elvira II: The Jaws of Cerberus is a hybrid graphic adventure/RPG from Horrorsoft and the follow-up to their previous game, Elvira: The Mistress of the Dark. Both games feature the TV and movie personality and "macabre movie hostess" Elvira (a.k.a. Cassandra Peterson).

    Using three of the original game's four game designers, Elvira's role was far reduced. The concept this time is that Elvira has inherited a movie set, where things are not what they seem. Players get to choose a character to play – be it a Stuntman, Private Eye, Computer Programmer or Knife Thrower – each with his own starting attributes. Entering each movie set means entering that horror movie, as if it were real.

    Such areas to explore include an underground hive of insects, a zombie-ridden maze of catacombs under a church, and the obligatory haunted house. Along the way, players must search the movie lot itself for information and clues, all leading to the eventual meeting with Cerberus himself.

    Players enter the studio, explore the sets, find some objects, fight some monsters, meet some people with whom they can converse to a limited degree, talk to Elvira a bit and even cast a fair few spells provided players have found the necessary ingredients. Most of the controls are accessed through the mouse, which players must use both to move and to select appropriate action icons when the need arises.

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