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Game » consists of 2 releases. Released Jun 13, 2008
A character class in the Etrian Odyssey games. Can deal many types of damage to an entire enemy party, including Fire, Ice, Voltage, Piercing, Slashing and Striking. Their Return skill can save you if you left your Warp Wires behind.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A class in Etrian Odyssey II. Wild but loyal beasts that can sap the life out of an enemy using their fangs, or fall asleep to regain HP, among other unconventional abilities. They have very strong attacks and are good at scavenging.
Cartography is the is the study and practice of crafting geographical maps. Some games allow players to create and/or edit the maps of the game world.
Classes are different archetypes and playstyles that players can choose to play their game with.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
A character class in the Etrian Odyssey games. They can use whips to bind their enemies or swords to cause status ailments.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Constantly performing an in-game action to progress a certain attribute.
A character class in Etrian Odyssey II: Heroes of Lagaard. Marksmen that employ different bullets and techniques to hurt their enemy, from the safety of the back line.
A character class in the Etrian Odyssey games. Has a wide arsenal of curses to cause all kinds of status ailments, to make enemies paralyze in fear, attack each other or even kill themselves.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A gameplay mechanic allowing players to store their items and freely carry them around.
A character class in the Etrian Odyssey games. Wielders of axes or swords that can go on a full offensive assault at the expense of their defense. They have learned to use either weapon to perform elemental strikes.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The Medic is a class in Etrian Odyssey and its sequel, EO II, and are the most powerful at healing of all the classes, enough to be remembered as "Heal" by some.
Games that have had an Original Soundtrack album released.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Games where the player either can, or must, create all their protagonists as custom characters.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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