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Game » consists of 10 releases. Released Mar 16, 1999
Erud's Crossing is a small sea that separates the west coast of Antonica from Odus.
Erudin is a city built on the northern cliffs of Odus. It is the starting city for the good-natured Erudites in EverQuest.
Everfrost Peaks is part of the frozen northlands of Antonica. Hidden within the peaks is the barbarian city, Halas.
An area of land, including various structures, devoted primarily to the practice of producing and managing food.
Faydwer is a mystical continent in the world of Norrath.
Felwithe is a city within a castle in the forests of Faydwer. It is the starting for all High Elves in EverQuest.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
Freeport is a human city built on the eastern shore of Antonica.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
The Faydark is a mystical forest in the center of Faydwer. The 'greater' portion is inhabited primarily by the elves of Norrath.
Grobb is a troll city located in the southern swamps of Antonica. It is the starting city for all trolls in EverQuest.
A location set up for security.
A guild hall is a place of learning for people of a particular class, job, or trade skill.
Guk is a deep, underground stronghold originally built by trolls but was eventually taken by the frogloks.
Halas is a barbarian city in the frozen regions of northwest Antonica. It is the starting city for all barbarians in EverQuest.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
High Keep is a fortress in the Serpent's Spine mountains that is the midway point on the trade route between Qeynos and Freeport.
Highpass Hold is a settlement within the Serpent's Spine mountains of Antonica. The villagers are protected from the orcs and gnolls by the High Keep guards.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
Innothule Swamp is a marsh in southern Antonica and is home to many trolls. Its name comes from the god of hate, Innoruuk, and the god of fear, Cazic-Thule.
A generic run-of-the-mill landmass surrounded by water
Jaggedpine Forest is hidden beyond the mountainous northern borders of Qeynos Hills and Surefall Glade.
In the jungle, the mighty jungle, the lion sleeps tonight...
Kaladim is a city beneath the Butcherblock Mountains in western Faydwer. It is the starting city for all dwarves in EverQuest.
Kedge Keep is an underwater city that was mostly destroyed in a magical experiment.
Kelethin is a city built high above the ground in the trees of the Greater Faydark. It is the starting city for all wood elves in EverQuest.
Kerra Isle is a small stretch of land on the west coast of Odus. It is home to a tribe of cat-people known as the Kerrans.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
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