I remember the first thing I tried when I got the game was to try and change my bet during the spinner game to see if it would work. It did not work of course but later that day I read about the exploit in the Tower game. It seems unlikely to me that any sort of decent playtesting on this game would have missed that. These Live Arcade games spend months in development and you have to imagine there were 100's of hours of testing involved where you have people trying to break the game, but they somehow missed something so simple? And when you actually look at the game it is a very fleshed out well produced product outside of that exploit. If there was any developer devious enough to think of putting that in there and then using it as a penalty when you booted up Fable 2, I think it would be Moleneux. It makes perfect sense in the context of the good versus evil universe. Of course I have no idea whether it was intentional or not, but I do not think it is crazy to think that the guys at Lionhead would do something like this.
If it was intended, then I have to give them a lot of credit. When someone approaches a game like Fable 2 for the first time, they are going to decide that they will play an evil or good character. But if Lionhead actually were smart enough to devise a way to make you do an evil or good deed unintentionally before the game was ever released and have that effect your experience, then I take my hat off to them. If it was just bad programming, well it should only take them a week or two to patch.
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