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Community Endurance Run XIV - April 12-14
Game » consists of 3 releases. Released Aug 13, 2008
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Several games feature button glitches or button cancels. One that comes to mind is Halo 2, with the use of the BXR, BXB, and RXR button glitches
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
Bet a little or bet the house. How much you win depends on how much you wager.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Pre-LC is defined as a self-contained downloadable game that serves as a prologue or backstory to a retail game releasing in the future.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Classic form of numbering that gives things a more regal feel.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Transgaming is the concept of games that are connected to one another in such a way that actions performed in one affect the world of another.
You don't know how to play our game, so we'll teach you how.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Items, experience, outfits, and/or gold earned in an Xbox Live Arcade game are transferred to the larger disc game.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
Achievements that are given to the player to show just how much they suck... usually.
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