What helped me, and I was coming from Fallout 1, was to pick a character that is actually successful in combat at the beginning of the game. It's been awhile and i don't remember whether you can put points in skills during character generation or not. If so, I put most of my points into unarmed. I'm pretty I tagged unarmed combat simply because of the advantage it gives early game (it does have an advantage or two late game too). But, since punching uses a low number of AP, you can usually punch and move and make it impossible for critters (ants, scorpions, geckos, rats) to attack back (they only have the AP to move within range). I doubt you do any less damage on average per round (you can't hit squat in the beginning), but you sure take less.
I realize it's exploiting the combat system, but early game combat is a joke. Even once you get guns your skills are to low to hit anything. It's much easier to be able to kick ass unarmed and build your other combat skills as you obtain those types of weapons. Besides, there are some pretty good weapons to boost unarmed (and I think they still take the same AP as a punch) like brass knuckles and power fists.
Oh, and the Temple of Trials is by far the worst "tutorial" for a game ever.
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