One Word Review - Juvenescence
There is a childish tone throughout Fat Princess. A tone slathered in sticky, syrupy blood. Disguised under a sugary sweet skin and outlined in cel-shading, Fat Princess challenges the way we look at standard capture-the-flag and deathmatch game types. Every part of the game is manicured to the n degree to be adolescently simple.
The single player game isn't anything more than a tutorial for those who can't read the text tutorial. Once finally online it is easy to join matches and learn the basics of the game. There are optional tutorial pop-ups that appear while online. The menus, in game, are just as infantile; the start button shows names and scores, while the select button shows the map and position's of all the players.
The original classes, which were simplistically zen. The childlike innocence of the game broke down when teams started working together, maximizing the dynamic way that the teams fed off each classes strengths and weaknesses. I believe that with the addition of the DLC classes the balance has teetered.
Fat Princess has given it's audience a game that recalls the best parts of the Beat 'em Up classics they played as kids. Not only that, but it also adds a layer to that original recipe by mixing in standard shooter game types: CTF, Deathmatch, and soccer...well, maybe not soccer. The team at Titan melted together two tried-and-true game genres and ended up cooking up something that any kid could eat up; as long as that kid is able to buy a Mature game.
Fat Princess exemplifies it's audiences' sophomoric indulgences by making fun of fat kids, beating the living shit out of people in a cartoon-like manner, and sitting down to a night of smashing one button over and over again.
We are adults now. We know how much it hurts to be teased; most of us we grew out of that. Also, we usually only beat the living shit out of each other verbally, when intoxicated. But, the one constant between then and now is that we still love smashing that button over and over again.