Jeff Grubb and friends make a meal out of today's top stories in video games.
839: Weird Bird Prison
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Game » consists of 6 releases. Released Jul 28, 2005
The Ainu are an indigenous people of Japan.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Spectral scourges and festering phantasms beware, these heroes aim to clear out the harmful haunts of our humble homes.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Sometimes one playable character just isn't enough.
Sequels that have the player controlling a different character than the preceding game(s).
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
A small closed community, with people who generally dislike foreigners. Sometimes they're inbred, sometimes they want you dead, sometimes they worship Cthulhu, and sometimes it's "all of the above".
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Classic form of numbering that gives things a more regal feel.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Souls are the spiritual essence of living things.
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