Final Fantasy XIV Online: A Realm Reborn
Game » consists of 21 releases. Released Sep 22, 2010
The second MMO in the Final Fantasy series, famous for its tumultuous launch and subsequent rebirth by a new development team.
Has the mighty really fallen?
Ewwww... gamespot link. Here is metacritic... 2 critic review so far... dont look that bad
http://www.metacritic.com/game/pc/final-fantasy-xiv-online
I'm not gonna argue the score as that's pointless and it's his opinion but I'm having a lot of fun with the game. That said though he's mostly right in his review.
I do want to argue one point in that it's not really aimless, it just has a different design philosophy. Yes getting quests in WoW or other modern mmos that tell you to kill X amount of rats is nice, but do you really need that motivation to kill those rats? If you get rewarded in experience and items just for killing the rats, is a quest absolutely necessary for you to enjoy killing said rats? The goal of the game is to follow the main story, level up and acquire new gear. It's not really that different from other mmo's in that regard you just aren't completely handheld along the way.
I was just going to post that review.
I was hoping it would be good, because I'd like to try playing an MMORPG on my PS3. But like bartok said, these types of games are never any good the first few days (or months) after release.
One review isn't enough to say anything as fallen, much less the Final Fantasy series. Wait until more reviews come out.
Dude I don't blame them, I run almost any game smoothly on my laptop (YES LAPTOP) but FFXIV eats it and shits it out sideways, I really wanted to like it but damn it's hard to when it's taken 5 steps backwards, the game is fucking impossible to play when it doesn't explain anything and how the keyboard and mouse system blows ass, the menus are set up horribly, the questing is set up horribly.
The game is bad, that's all I can say, the only way this will get better is with time but damn does it suck right now.
A different design philosophy does not mean a good design philosophy. Let's look at quests like hallways and goals like rooms. Traditionally, in a house, a hallway is used to get to a room which has a purpose. To sleep, eat, shit, etc. I could decide to build a house with nothing but doors and hallways. Would it be unique? Sure. Would it be liveable or at all useful? Fuck no.
I'm definitely not surprised.
Also, in terms of calling the Final Fantasy series mighty and using this as an example of how it's fallen is a bit wrong. FFXI and XIV are MMOs and are not standard for FInal Fantasy games. They're usually single player roleplaying games and personally, when someone asks me how many Final Fantasies I've played, I don't even count XI (and now XIV) as an option.
Not surprised, just about everyone I've talked to hated it.
It seems the laundry list of failures, once again, stem from an issue of poor design. Specifically the huge cornucopia of games that not just provide better design, but at this point have perfected whatever they were trying to do. It's "towns are too hard to do in HD" all over again, this mentality of not even bothering to recognize what other people are doing. It's like the devs at Square are stuck in this shielded bubble.
It's frustrating.
Seeing how Final Fantasy XIV isn't (yet) the revolution it was supposed to be, I'm kind of interested in returning to FFXI (for the 9th time in five years). FFXI is truly epic.
" http://www.gamespot.com/pc/rpg/finalfantasy14/review.html A 4.0 out of 10.. I've never seen a Square Enix game, let alone a Final Fantasy game, rated that low. Is it really that monotonous and uneventful like the review says, or is the reviewer missing something? "KVE-LER-TAAAAAAAAAAAAAAAAAAAAAAAK! ---> DRUM DRUM DRUM DRUM TUPUTUTUPUTUPUTRA
Maybe travelling to the future with my time machine so often has gotten me mixed up, but hasn't Final Fantasy been going steadily downhill at least 5 years now? I never thought it was a series worth mentioning to begin with...
Again it's really a east versus west type of thing. Most Asian mmos you get the majority of your xp from doing things instead of from quests and this game isn't any different. I don't necessarily see that as one of the games flaws. I personally hate questing, probably for the exact reason you seem to dislike grinding in that I think it adds unnecessary tedium. I'd rather just kill stuff all day instead of running around doing fed-ex quests. So this game feels more right for me than any of the WoW clones.In games like WoW, quest XP makes up the majority of your experience gain and quest rewards get you most of your good items and gear (outside of dungeons and raids). Killing rats isn't on its own a ton of fun, which is why having quests behind the killing/collecting of items lessens the grinding aspect of the game. A structured quest system allows you to have a story; otherwise you're just killing rats with no motivation. Also, I feel like for MMOs to evolve they need a heavier emphasis on story, and that means perhaps more guided experiences and more story that isn't reading text in a window. "
I do completely agree with your second statement. While I'm really engaged with the story in XIV their is no excuse for it to not at least be fully voice-acted in the year 2010.
i never buy a game until i've heard from gamingxp.com, your go-to site for trustworthy video game opinion writing. as long as you speak german, that is." Ewwww... gamespot link. Here is metacritic... 2 critic review so far... dont look that bad
http://www.metacritic.com/game/pc/final-fantasy-xiv-online "
seriously though, if you couldn't smell this game's stench when it was demoed at pax, you were probably too busy still playing final fantasy xi to notice.
well it's very simple really, Square released this too early. It ain't like this is gonna finish them, they just made a bad decision. The thing about MMO's is that they can take some time to get OKAY to play. It sucks because WoW is such a tough act to follow, if you read a lot of the early reviews on WoW you'll find that it launched very playable. That doesn't mean it didn't have problems but above all else it was a fun game to play even in the beginning. I imagine that Square would take it's time to complete this game an optimize it for the PS3. At least that's what I would hope.
Even then from what I've played already unless they over hall the level and quest system this game won't be able to live up to it's own set of expectations.
" @TheRemedy said:" y. Yes getting quests in WoW or other modern mmos that tell you to kill X amount of rats is nice, but do you really need that motivation to kill those rats? If you get rewarded in experience and items just for killing the rats, is a quest absolutely necessary for you to enjoy killing said rats? The goal of the game is to follow the main story, level up and acquire new gear. It's not really that different from other mmo's in that regard you just aren't completely handheld along the way. "In games like WoW, quest XP makes up the majority of your experience gain and quest rewards get you most of your good items and gear (outside of dungeons and raids). Killing rats isn't on its own a ton of fun, which is why having quests behind the killing/collecting of items lessens the grinding aspect of the game. A structured quest system allows you to have a story; otherwise you're just killing rats with no motivation. Also, I feel like for MMOs to evolve they need a heavier emphasis on story, and that means perhaps more guided experiences and more story that isn't reading text in a window. "
Having never played an MMO, my opinion should come with a few hundred grains of salt, but what you describe is what would make these games appeal to me more. What they did with the Conan game (the first 10-20 levels were all single player) is something that I think a lot of these games could benefit from. Then it could allow thses types of games to get their hooks into people like me and get them to continue on. I don't want to be dropped into a world without little clue of what I should be doing, and without a good story to keep me moving forward
Ok, since when has this series been mighty? FF13 was fun and all, but it's not really a big name. It has not been a big name since FF7.
While I haven't enjoyed an FF in quite some time, I've always considered the MMO titles separate from the single-player ones. Besides, I don't think anyone will remember FF XIV once Cataclysm hits in December.
Also, I just read Blizzard's announcement about WoW reaching 12 million subscribers. How comically ironic.
Plus I will add I don't trust anything gamespot says.
FF14 is a MMO and no MMO is perfect when it's first release. It's all base around the community, the community is was builds around the game to make it better for the player to play in later patches, (We the people are the leaders). Give the game some time I'm sure by December after a few patches the game will do just fine. I really don't understand also why any review site would rush a review of this game. I mean for one the next patch will help players buy gear in towns instead of searching each player in the game, ect. Why give the game all that bad hate when there still working on the a few tweaks?
" It's an MMORPG so I don't trust any review until at least 3 months after the release. "I agree. Theres no way anybody can give a proper review of an MMO without having played it for several months. What people should do instead is have an on going feature where they talk about their game experience every few weeks.
" Eeeehhhhhh everyone reviews MMO's way to soon. Especially since they're only online. There will always be problems. So give it some time to get the kinks out before reviewing people. "If the problems were glitches with the network or something like that, I doubt they would have marked it harshly since that kind of stuff is to be expected in an MMO launch. This sounds like the core mechanics that make the game a game are so flawed and poorly thought-out that he didn't feel they were going to be fixed anytime soon.
Well no because the online FF games are nothing to do with normal FF games. I don't even know why they insist on putting the damn numbers in them. Still...14 looks and sounds shitty from what I've seen and heard, I guess it can only get better, like pretty much any MMO, but it's a disappointing start.
" I do not trust a gamespot mmo review after the original Global agenda review "That Global Agenda review was written by someone whose name I had never seen before and no longer remember. The FFXIV review is written by Kevin VanOrd, so I give it a lot more weight than I would give to some freelancer I've never heard of before.
Square Enix should just stop making MMOs. They clearly have no idea what they're doing.
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