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Game » consists of 11 releases. Released Oct 07, 2004
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A pre-promoted unit the player begins with in the Fire Emblem series. It's very strong in the beginning, but is comparatively weak to others in the long run. Jagans are nearly always Paladins.
The maximum capacity for leveling up something in-game (usually a character).
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
An overworld system consisting of several locations connected by straight paths.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
Dragonkin from ancient times, these people have the ability to transform into mighty dragons.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Some people just have to have all the power.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
A device by which a character's motivations or expectations are influenced by a suspiciously absent family member.
Myrmidons are a sword-wielding unit in the Fire Emblem franchise with skills geared toward a higher critical hit rate.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Sequels that have the player controlling a different character than the preceding game(s).
When Nintendo dropped the price of the 3DS a couple months after release, those early adopters who bought the system before the price drop and registered it by signing into the eShop became the Nintendo 3DS Ambassadors.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Pegasi are winged horses found in Greek Mythology.
A common character class that has appeared in every entry in the Fire Emblem series.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
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