About 80 minutes into the podcast this week the guys get into some Burnout Paradise discussion. Ryan says that the game did not sell particularly well for the amount of effort put into it. Jeff (who gave the game a 5 star review) agrees by saying it got great reviews and everyone that comes in contact with it loves it. He continues to theorize that perhaps having real cars in the game would help grab a larger audience.
As someone who has recently played the game, I could care less that the cars do not have the official car brands and logos. The game has some other issues that I would like to see addressed before I would purchase it. Here are a few of those issues along with a little explanation:
- Stopping my race every 10 seconds to see if I'm going the right way. I loved the frenetic pace, I loved the takedowns, I even loved the idea of an open world race where you can choose which path to take. But I could never quite figure out how far off my next turn was (probably because I was having too much fun getting a grinding takedown on the other cars.) There has to be a better way to integrate the open world into racing. Having three street signs on my Hud with one of them blinking did not seem to help me much.
- Repetitiveness. So to get my next license, I do the exact same thing as I did to get my last license? I got to the class A license before I finally said fuck it, why do I need another fake license in this game? Passing the other car by going off the jump out of the tunnel in that mano-a-mano race was awesome the first time, less awesome for my class C, even less awesome for B, and boring by A.
- No retry button. So I have to drive all the way back to the starting line with DJ dbag yelling at me after I took another wrong turn in the race?
- The collectables. Figuring out how this jump works to smash through the billboard is awesome, driving around trying to find a billboard isn't. Especially when you're down to your last remaining few. I propose that if you make a video game where you have more than 100 collectable items, you must give the player some kind of clue as to where the remaining 10 or so are because I'm not going to waste my time printing out a map and checking every location over again to see if I got this billboard yet or not.
You guys all agree with me right? (lol) I guess you can take Jeff's side if you want and pretend everything in the game is awesome and all they need are real cars to sell it... Either way, feel free to bash/agree with me, or if its something besides my complaints or Jeff's idea of real cars, post your idea as to why Burnout isn't selling that well so I may bash/agree with you.
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