What? No. 60FPS is so much better. Seriously, find a PC game that you can get to run at 30 without forcing the framerate but will scale to 60fps as well. Play it with the settings you need to force it down to 30, with vsync. Then, play it at 60 without vsync. It's a massive difference in latency and responsiveness and that's the main reason people should be into 60-fps.
The framerate is as much about smoothness of motion and input as it is about the appearance of individual frames, as well as the responsiveness or lack of latency in input. It's why Call of Duty feels very tight and responsive where as something like GTA V on the 360 feels latent and slow and sluggish.
Also, the weird thing that people get with high framerate video? It goes away really quickly and just seems normal after a while of regular viewing.
And talking about your brain's framerate is silly, always has been, I'm sorry. It's not only kind of pointless because that's not really how you see, but it's also just pure science. Things that move normally in the world have no framerate, it's just always changing at even the tiniest fraction of time. That means the higher the framerate becomes, the closer to reality you get. Because things don't flicker in reality, so the less time between frames the better for realism.
Ultimately what you prefer is up to you. For some, 60fps is always better. Myself included.
And one more point: most games ran smooth at 30 early in this generation too. I just hope this next generation of consoles doesn't shit itself into games with massive latency that barely run at 25, let alone 30. I'd say 30 is acceptable when it's constant, smooth, and as responsive as is reasonable to expect from 30, but when you start compromising on any of those, it starts to sort of fall apart.
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