@ghost_protocol said:And Twilight Princess CERTAINLY wasn't an attempt at all! Neither was Wii Sports. Or PS3's Resistance, or 360's Call of Duty 2 console port (excellent fucking game, for some reason the press seems to forget it launched with the system.)Really?Nintendo hasn't cared about system-selling launch games since the N64 (and considering how the N64 launched with literally 2 games, maybe that's a good thing)Personally I can't imagine Cafe launching with anything bigger than Mario Kart.I cannot imagine the Wii 2 launching without a blowout title.
Brad Shoemaker says the day of AAA launch titles is over. Why?
@Scarlet_Rogue said:Also the Luigi game, so Nintendo was still flirting with the idea that some kind of big product needs to come out day one, back then. But that was their last failed console, it shouldn't be surprising that they don't follow that model anymore considering it where they were after that.@ghost_protocol said:Uh... Melee?I cannot imagine the Wii 2 launching without a blowout title.Really? Cause the Gamecube launched without one.
and just to add on what @MysteriousBob said, Melee was not a launch title.
@528seven said:I agree. Nintendo even made sure they didn't make the same mistake they did with the Gamecube and launch with Luigi's Mansion... a decent game, but nothing great. They moved Twilight Princess to the Wii solely to sell the system. However in the case of Wii Sports, it's not really of AAA quality as we gamers tend to classify those types of games, but it definitely counts as a system seller. And the same with the PS3 and 360. You gotta have at least one great title to start just to show off the console and have a reason to buy one.@ghost_protocol said:And Twilight Princess CERTAINLY wasn't an attempt at all! Neither was Wii Sports. Or PS3's Resistance, or 360's Call of Duty 2 console port (excellent fucking game, for some reason the press seems to forget it launched with the system.)Really?Nintendo hasn't cared about system-selling launch games since the N64 (and considering how the N64 launched with literally 2 games, maybe that's a good thing)Personally I can't imagine Cafe launching with anything bigger than Mario Kart.I cannot imagine the Wii 2 launching without a blowout title.
I guarantee consoles will continue to launch with Triple A titles. Handhelds might not, but consoles? Absolutely.
@528seven said:They were putting out Twilight Princess anyway. It wasn't created to be a launch game. Wii Sports was one step up from a tech demo, and as such probably cost them very little money or time to produce. Doesn't apply to the question.@ghost_protocol said:And Twilight Princess CERTAINLY wasn't an attempt at all! Neither was Wii Sports.Really?Nintendo hasn't cared about system-selling launch games since the N64 (and considering how the N64 launched with literally 2 games, maybe that's a good thing)Personally I can't imagine Cafe launching with anything bigger than Mario Kart.I cannot imagine the Wii 2 launching without a blowout title.
Luigi's Mansion wasn't bad, but it wasn't top tier.
I'm not entirely convinced since we haven't had a new console released in sometime. I believe there still needs to be a "system seller" for a new console or word of mouth doesn't spread urging other potential customers to take the plunge and upgrade. If that's not a "AAA" title then I don't know what it is. Playstation 3 launched with Resistance: Fall of Man, the Xbox 360's big hit for Call of Duty 2, and the Wii had it's pack-in game, Wii Sports. Okay, the last example might not be a "AAA" game, but it served its purpose of exciting customers with its new control system. The new Nintendo platform seems to be more traditional than the Wii, so it will need something to attract the common man as well as the experienced gamer. Will it be a Mario, Metroid or Zelda game? I don't know, but they will need something more than the hardware itself. Traditional game systems advertise themselves best by exhibiting brilliant graphics and explosive action. Improved graphics are the easiest thing to illustrate to the average man-on-the-street. Now, day-and-date launch "AAA" games might be unnecessary, but something inside a three month period that compels someone to buy the expensive system must be available and it must be widely known.
I think it also depends just how badly the console manufacturer wants/needs people to move from one gen to the next.
I think you can turn it around and say, games are different. There used to be the Triple-A games, B-Level games and then the drek-ish junk that was most games. There were not much fine divisions of quality in the 8-bit and 16-bit era. Therefore, what we think of as a Triple-A title is now more thoughtfully analyzed and considered. A Triple-A title is not the best game of any given year anymore, what is AAA must now actually be very good as judged against some of the best games ever in the last five or six years. Today games are better, there are more games, and thus a Triple -A games is one that is really head and shoulders above the last three or four years of games not just the last six months of games.
The second thing at works is even the first party studios need time to get acquainted with the hardware so their best work; i.e. the truly Triple-A titles are those where the hardware is just starting to be understood and the tricks to get more out of the machine are known.
The bar is higher, the standards more refined, and the need to code 'to the metal' even more rigorous.
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