It seems like in this day and age, people (usually from the old school ,school of thought of gaming) are becoming increasingly anti cinematic. "If I wanted to watch cut scenes I would go watch a movie" they would snarkly remark on the latest critically acclaimed story driven cinematic experience game thread as it boost their contempt against the direction of contemporary games and justify to thenselves the superiority if the good oledayz like tetris. "I don't care about story, games should solely be based on gameplay", "games aren't movies!". Thank you for telling me that, so many times I've loaded a new game and simply forgot to pick up the controller to play due to the cinematics and cut scenes making me forget its a game.
Sarcastic comments aside, why are people against games having a good story and becoming more like movies. Just cause most games have crappy stories dies it mean we should not try and stick with generic cliché storylines? stories in games like BioShock infinite and tlou is dismissed as nothing original but are they not trying to raise the bar in storytelling for gaming? And what do you define as cinematic and games becoming more cinematic? Is it when games become qtes like heavy rain where it does become very similar to movies (but that's the point) or are you against games becoming more "cinematic" like in tomb raider and tlou where during animations and camera work are all used to boost realism and give that cinematic feel, or are you against cut scenes and story in general. In both tlou and bi criticism is drawn at its story and cinematic approach but in bi, the gameplay is about as gamey as it can get. Right clickspecial powers left click shoot against waves of ddifferent enemies mixed with mini bosses.
So why does games like BI get criticized for all story when its fps gameplay is almost old school. And besides cutscenes have been in a games for a long time, they just got better looking and most games though become more "cinematic" they are still mostly gameplay and I am more for gameplay becoming more cinematic as it contributes to one of the most important factors in games, immersions. Yes games might be more "dumbed down" (that's another issue) but increase likeness to movies is only a good thing as being too "cinematic" is often levelled at games which gameplay wise are as game like as old games.
So why are games being criticized for being too cunematic? Is it a reaction to games being more mainstream or would people rather watch cutscenes with hexagonal heads as that means the game is less cinematic. Discuss
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