Does Majora's Mask suck?
I downloaded it off the Wii shop and can't decide if it sucks or not. I think the mechanics are neat, but I just don't care for the tone. Also I'm stuck in the first town so maybe I just suck at the game?
It probably would have been a better poll if I asked people if they liked Majora's Mask instead of whether it sucked or not. As many have said there really isn't a bad Zelda game. Except the CD-i ones.
@AcidBrandon18:
Read about what you're trying to do in the game. It's an odd game. There only one town and multiple little hubs and houses. If I remember right there's a chain of events you have to go through to start the game. Find some kids who want to play hide and seek to start the chain of events.
By the way, the answer is no the game doesn't suck. I really like it but it's not your average Zelda game. Take that for what it's worth. I love the fact that it is so different. Plus the tone is perfect. Reliving armageddon every three days is really fun and adds a sense of desperation and pressure to the goals you have to reach.
Majora's Mask is definitely a departure from the typical RPG. The whole Groundhog Day element of it might be hard to grasp and get used to in terms of making actual progress despite going forward and backwards through time, but once you get used to it, it can be a magnificent experience. This game also has some of my favorite side quest lines in all of video games including my all-time personal favorite, the side quest concerning Kafei and Anju -- it succeeds at becoming emotionally involving.
It definitely doesn't suck, it just has a lot of unique aspects that might be difficult to grasp head on. Personally, it's my all time favorite Zelda game.
I love it. I think a lot of people find it to be more difficult than it actually is because they initially have some trouble wrapping their head around the time travel mechanic. Admittedly it does kind of presume a lot of foreknowledge or otherwise copious experimentation in order for you to figure out what to do next, so if that's not your thing then I suggest you use a walkthrough for everything but the dungeons.
MM is a flawed game, but it is no way a bad game. I don't really like it, but I understand why some people do. It is one of those games that simply isn't for everyone.
It's the one that I needed the most help from friends and guides with (dem masks get confusing by the end), but I enjoy it a lot.
From what I've noticed, the first cycle tends to throw people off with Deku Link and the time limit. It's made readily apparent that it's not just gonna be OoT all over again and I remember that being discouraging at first. But once you get past the beginning stages and into the meat of the game, it gets quite good. Great blend of traditional Zelda dungeons and a focus on side-quests.
Is there something in particular about the tone of the game that's nagging you?
@EerieTraveler: I guess it's just the darker tone. I need to give it another shot one of these days.
@AcidBrandon18: Yea, like others have said, it's not for everyone. Some people don't necessarily want a "darker" Zelda. To each his own, I suppose.
Tried playing it again a few years ago and still couldn't do it. While I don't think its necessarily a bad game per se, I think you people are goddamn crazy when you say it's your favorite. Maybe I'll have to put it in my N64 again at some point and try again...
I did not like the game, but I immensely respect it and don't consider it a bad game. It's one of the few times where I don't know if the branding works exceedingly against or for the game. The style of graphics and Nintendo's penchant for releasing friendly games do not prepare you to go into that game. However I will say that the tone goes way darker than anything Nintendo has ever released since and people do not see that dark a tone coming.
So... You're asking strangers on the internet to form your own opinion? You either like it or you don't. I like crappy games, for me they certainly do not suck, but some people think they do.
I don't care for Zelda games, but I've heard interesting things about Majora, so I'm going to check it out at some point. If it's different enough, I might even like it.
It is one of the best, if not the best, Zelda games ever made for me. So no, it doesn't suck.
And you just need to pay more attention I guess. I had some trouble getting out of the starting town the first time I played it as well, mostly because I was 13 when it came out and my English wasn't really all that back then. But despite that I played it enough to get all the masks. And then some.
This has been said, but I would like to reiterate that it's great game because of the time constraints. Trying to get was much done in three days can take some planning and a bit of trial and error. THere were points in the third day that I began to sweat it because I wasn't sure if I was going to make it in time to finish certain quest. Not to mention the tone is just too great to pass up.
I dont know if time has changed people's opinion of the game, b/c I remember a lot of people hating this game when it came out. I played it... and it was strange, the time mechanic was cool, but i felt like it never explained what was going on. You need a walkthrough just to get going, but I do remember getting the hang of it as it went on.
I'm kinda blown away by people saying it's one of the best Zelda games... cuz I remember the same reactions to Wind Waker, people started cold on that one, then people just turned around on that game, calling it the best in the series!
I dont think it sucks, but I think it's... okay.
Its a lot darker than ocarina and and having the aspect of a timer on top of things surely turn some people away but, I still love this game for the same reasons, it give the game a unique feeling. I remember the first time the moon was about to fall there was a real sense of fear in me as I wanted to run away yet I knew it was hopeless, seeing how the most of the people reacted to impending doom made the world in Majoras Mask feel alive. I will say some things are not to obvious in the beginning but once you figure them out its a great game. I love it so much I still to this day come back to it.
@Novis said:
This has been said, but I would like to reiterate that it's great game because of the time constraints. Trying to get was much done in three days can take some planning and a bit of trial and error. THere were points in the third day that I began to sweat it because I wasn't sure if I was going to make it in time to finish certain quest. Not to mention the tone is just too great to pass up.
For similar reasons, Pikmin 1 was great. Time management actually mattered, and created some great moments of tension.
Pikmin 2 fucked that up by removing the time constraint, which was really the only thing that was remotely challenging in the game. Without the time constraint, victory is inevitable and you can be as leisurely as you want.
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