There's something i've come to notice a lot more recently, what with the amount of people showing off their videogame collections on the old interwebs. I have noticed that some of the product design seen in these collections, specifically i'm talking about game cases here (expanding on my previous entry, but this time not looking at box art specifically) and the manner in which they've been designed.
Disclaimer: Images are from google search, so if they are yours many apologies i'll replace them if you want.
First up,
Gamecube games:
Ok, so i'm used to seeing video games a certain way, it's always been that way and changing that serves no purpose in my mind other than to confuse, bewilder, or differentiate simply for the sake of it. I can think of no reason at all, other than completely fucking with someones head why gamecube game cases should be, essentially, upside-down. It makes no sense, it confuses the eye, and it's already distracting/disorienting enough staring at a shelf of gamecube games because they have spine artwork instead of an easily readable font and solid colour background like most games.
The other thing i'm confused about it the unnecessary use of colour for (I assume) the budget release titles, I mean.. yellow? Seriously? Ok, so it's not that much worse than grey, and it's miles better than those ugly neon green PSX games we'll get to in a moment. But I see no reason for yellow, just for the sake of a bit of uniformity they should also be black. Although this is a problem I have with case design the world over, theres no reason that people should be embarrased to have a budget game on their shelf, don't give them one just for the sake of it.
Playstation 2 Games:
Now, this complaint doesn't apply too well for the gamecube games because they are the same in the UK (except the right way up...) but flashy artwork on the spine. It's something that has always irked me, I suppose it depends entirely on the box art design but i'm of the opinion that if I can't read what's on the spine from across the room, then what's the point of having the name on the spine? If I have to pull the goddamn thing off the shelf to see what it is that's just ridiculous. I'm all for flashy artwork on the front and back of a box, but the spine should be purely functional, and not distracting or difficult to read.
In addition to that, again in europe we have grey cases and a grey spine for our budget releases, but i'm seeing red for the US releases? Red? Seriously, if you thought yellow was distracting and over the top, how about red? What kind of message does that send out to consumers as well, red is associatted with danger, anger and pain. Not the best colour to use if you want people to actually buy the product, but then I guess if a game as sold enough to make the grade for a budget re-release it just doesn't matter anymore whether or not it sells. (I'm hoping that the discs aren't red as well, that would just creep me the hell out)
That said, I do prefer the consistent black boxes of non-budget games, in the UK we have something like 95% come in nice blue boxes, then 5% will be in black cases just to fuck things up, it's pointless and annoying. All blue, or all black, what difference does it make? So why do we need both?
Also, why does the Playstation logo need to be in it's own little white box? Again, pointlessly distracting and honestly, I just think it looks hella ugly.
Playstation Games:
What were they thinking? These are some of the ugliest things i've ever seen. Ok, so everythings functional, fantastic, that works for me. But, going to the other extreme from the one above, they have uniform spines with plaintext, but it's so damned small, again making it unreasonably difficult to read for no good reason. Aside from that, the jewel case design lends them a certain, cheap looking quality. It looks like somones tatty cd collection or $0.99 PC games from the bargain bin at the local store.
So, aside from the fact that all I see in the picture to the left is what looks like 30 copies of Diablo II: LoD, PSX games are fine right? Wrong. Very wrong. I've seen some ugly product design in my day, but this has got to be the mother of them all. What better way to persuade people to go for a new, full priced retail game than to make your budget games snot green?
I suppose there are some redeeming features, some of the greatest hits range kept their original box art, which was the same with the platinum range in the UK (yet again we got silver/grey instead of some crazy psychadelic colour) and it's not as immidietely obvious from the side as it is with the UK design, the whole spine is silver for us.
Other Offenders:
There is a multitude of other similar things i'd like to talk about, but they don't need a whole section. Firstly, it would seem that Sega Saturn games suffered the same fate as Gamecube games, needlessly flipped spine artwork, the difference there being that this is the same in the UK. I still hate it though.
SNES games? They looks like building blocks. C'mon, tell me they don't looke like Lego bricks or something. But there's a downside to the UK ones as well, they don't have end labels (which as James Rolfe will tell you, is a bad thing) so you win some, you lose some.
A very similar argument to the PSX argument applies to Dreamcast games as well. Yet again the PAL versions got a thicker, sturdier looking case. While the US cases remained very similar to the Japanese design, with the jewel case and the black curved design on the face. We got chunkier boxes, and a blue design, i'm not gonna lie though, the paper inserts for the front and back designs literally fall out when you open the case, they aren't fastened down... Lame.
Most other things have only minor differences. DS games for example have a similar appearance in the US to PS2 games, they have the logo atop the spine, then artwork and the games logo below. In the UK however, I feel that they've struck a nice balance. We have a slightly enlarged DS logo (no reason, I guess) and a white background on the spine with the games logo on it. This makes the logo itself slightly easier to read, but maintains some of the appeal of the artwork. Although some games choose to use the generic text for it's title instead of displaying a logo.
Overall, i'd honestly say that while PAL product design is arguably just as shitty, i'm glad my PSX and DC games look the way they do. I'm not going to actually score this review, as that would be a bit pretentious and honestly I have no position to gauge from, after all it's whats on the disc that counts right? Not what box the game comes in.
What do you guys reckon? Like them the way they are? Hate them? Hate PAL designs instead? Discussion and ideas for the next stupid thing to review are welcomed.
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