Any game where this is possible will do, from Dark Messiah of Might and Magic (where it is arguably the main feature) through top-down Zeldas (attacks' knockback can push enemies off cliffs, instantly removing them from play) to Urban Champion (every third stage ends with the opponent falling into a manhole instead of rolling away from pavement; basically only flavour).
I will list all such games I can remember right now, aside from ones I already mentioned:
- Double Dragon, multiple stages have pits that both player and enemy can fall into
- Overwatch, many characters have knockback abilities and most maps allow for environmental deaths
- Virtua Fighter, ring-outs
- Super Smash Bros., meteor smashes and intercepting recoveries
- Super Mario Galaxy, spin can push enemies into black holes
- Worms, throwing them off field and into water is a very efficient method of dispatching them
- Spyro the Dragon, a handful of stages have enemies which can be defeated only by making them fall
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