I apologize in advance if this has been discussed already, but i did a quick search and didn't see anything.
I was browsing Reddit and I came across this article http://www.wired.com/gamelife/2012/04/opinion_kohler-we-need-no-one/ and I started wondering what publishers would be needed for in an All Digital future. Currently, publishers are needed to provide the infrastructure to market and distribute boxed product. However, digital platforms like Steam and iOS allow much smaller companies to publish games on their own. If this business model were extended to all platforms, why would developers need publishers? What would stop a company like Rockstar from just uploading GTA V to the service themselves, and keep 2K out of the loop? (ownership and contracts notwithstanding) Cutting out the publisher (and potentially retailers too) would dramatically lower the cost to develop and sell games, far more so than just the costs for discs and plastic cases.
There are still benefits to having a large publisher even just for digital games. They are able to provide the enormous capital needed to pay developers and market games on TV, billboards, etc. However, with recent news of troubles with these publishers (THQ stock, EA layoffs) it seems that developers could function far more efficiently on their own. The market usually rewards the companies that can drive their costs down the most while still maintaining their business.
I certainly don't have this all figured out, but I'm curious what the GB community thinks. If a developer can get their game to you on their own, will there be any need for big publishers?
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